My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant
Giant Snowball
Bomber Minions Baby Dragon
Zap
Bomber Minions
Barbarian Barrel
Bomber Valkyrie Electro Wizard
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Valkyrie Baby Dragon Electro Wizard
Fireball
Bomber Minions Baby Dragon Electro Wizard
Poison
Bomber Minions Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Tornado Valkyrie Baby Dragon Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Valkyrie Baby Dragon
Arrows
Giant
Minions
Giant Bomber Valkyrie Baby Dragon
Valkyrie
Bomber Minions Giant Tornado Baby Dragon Electro Wizard
Giant
Bomber Arrows Minions Valkyrie Tornado Baby Dragon Electro Wizard
Tornado
Baby Dragon Valkyrie Giant
Baby Dragon
Tornado Bomber Minions Valkyrie Giant Electro Wizard
Electro Wizard
Valkyrie Giant Baby Dragon

Defense Synergies 1 12

Bomber
Valkyrie Tornado Electro Wizard
Arrows
Valkyrie Tornado
Minions
Valkyrie Baby Dragon Electro Wizard
Valkyrie
Minions Bomber Arrows Tornado Baby Dragon Electro Wizard
Giant
Tornado
Bomber Arrows Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Minions Valkyrie Tornado
Electro Wizard
Bomber Minions Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Valkyrie Baby Dragon Electro Wizard
Bomber Minions Valkyrie Electro Wizard
Tornado Bomber Minions Valkyrie Electro Wizard
Bomber Minions Valkyrie Electro Wizard
Bomber Arrows Valkyrie Tornado
Arrows Tornado Bomber Minions Valkyrie Baby Dragon Electro Wizard
Minions Tornado Electro Wizard Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Electro Wizard
Minions Tornado
Tornado Bomber Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Bomber Arrows Tornado Baby Dragon
Arrows Minions Tornado Baby Dragon Electro Wizard
Bomber Minions Valkyrie Electro Wizard
Bomber Valkyrie Arrows Minions Tornado Baby Dragon Electro Wizard
Electro Wizard
Tornado Electro Wizard
Bomber Arrows Minions Valkyrie Tornado Electro Wizard
Arrows Bomber Minions Valkyrie Tornado Baby Dragon Electro Wizard
Arrows Valkyrie Tornado Baby Dragon Bomber Minions Electro Wizard
Tornado Electro Wizard
Bomber Valkyrie Arrows Minions Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Bomber Arrows Valkyrie Baby Dragon
Minions Valkyrie Electro Wizard
Valkyrie Tornado Electro Wizard
Valkyrie
Arrows Minions Tornado Baby Dragon Electro Wizard
Minions Valkyrie Electro Wizard
Valkyrie
Electro Wizard Minions Valkyrie Tornado Baby Dragon
Minions Valkyrie
Arrows Valkyrie Tornado Electro Wizard
Valkyrie
Bomber Valkyrie Baby Dragon
Electro Wizard Bomber Minions Valkyrie Tornado Baby Dragon
Arrows Minions Valkyrie Bomber Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Tornado Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Valkyrie
Bomber Arrows Valkyrie Baby Dragon
Arrows Minions Tornado Baby Dragon
Bomber Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado
Minions Tornado Electro Wizard
Arrows Valkyrie Tornado Electro Wizard
Arrows Tornado Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows Tornado
Bomber Minions
Bomber Arrows Baby Dragon Electro Wizard
Bomber Arrows Valkyrie Tornado Baby Dragon
Minions Baby Dragon
Arrows Tornado
Tornado
Arrows Baby Dragon
Arrows Tornado Bomber Valkyrie Baby Dragon
Arrows Tornado Baby Dragon Electro Wizard
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Electro Wizard
Electro Wizard Minions
Bomber Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Minions
Arrows Tornado Baby Dragon Electro Wizard
Arrows
Valkyrie Baby Dragon Electro Wizard
Arrows Bomber Baby Dragon
Arrows Tornado
Minions Tornado Baby Dragon Electro Wizard
Tornado Electro Wizard
Tornado Baby Dragon Electro Wizard

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