My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Bandit Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Bandit Electro Wizard Inferno Dragon
Fireball
Hog Rider Bandit Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Bandit Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Bandit Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Arrows Hog Rider The Log Electro Wizard Mega Knight
Hog Rider
Arrows The Log Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Bandit Mega Knight
Bandit
Arrows Hog Rider The Log Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Hog Rider Bandit Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A Hog Rider The Log Bandit Electro Wizard

Defense Synergies 3 11

Arrows
Mega Knight Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
The Log Electro Wizard Arrows
Hog Rider
The Log
Mini P.E.K.K.A Bandit Electro Wizard Inferno Dragon Mega Knight
Bandit
Arrows The Log Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A The Log Bandit Inferno Dragon Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Mega Knight
Arrows The Log Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon The Log Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bandit Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows
Arrows The Log Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Electro Wizard Arrows The Log Bandit Mega Knight
Arrows Inferno Dragon Electro Wizard
Mini P.E.K.K.A Mega Knight The Log Bandit Electro Wizard
Mega Knight Arrows Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A The Log Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight The Log Bandit Electro Wizard
Arrows The Log Bandit Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mega Knight Arrows Mini P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Arrows Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Bandit Mega Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Mega Knight The Log Bandit Electro Wizard
Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Arrows Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight Inferno Dragon
Electro Wizard Mega Knight Mini P.E.K.K.A The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Arrows The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Bandit
Mega Knight
Electro Wizard Mini P.E.K.K.A The Log Inferno Dragon
Arrows Mega Knight Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Bandit
Mini P.E.K.K.A Electro Wizard
Arrows The Log Bandit Electro Wizard
Arrows
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Inferno Dragon
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit Mega Knight
Arrows The Log Bandit
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows The Log Bandit Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Bandit
Arrows Electro Wizard
Arrows The Log
Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard Mega Knight

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