My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Inferno Tower Wizard Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Inferno Tower Wizard Skeleton Army Balloon Electro Wizard
Lightning
Inferno Tower Wizard Balloon Electro Wizard Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Electro Wizard Lumberjack Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack
Inferno Tower
Wizard
Balloon Lumberjack
Skeleton Army
Balloon
Arrows Lumberjack Wizard The Log Electro Wizard
The Log
Balloon Lumberjack
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Arrows Wizard The Log Electro Wizard

Defense Synergies 3 13

Arrows
Inferno Tower Lumberjack
Inferno Tower
Skeleton Army The Log Electro Wizard Arrows Lumberjack
Wizard
Skeleton Army The Log Electro Wizard Lumberjack
Skeleton Army
Inferno Tower Wizard The Log Electro Wizard Lumberjack
Balloon
The Log
Inferno Tower Wizard Skeleton Army Electro Wizard Lumberjack
Electro Wizard
Inferno Tower Wizard Skeleton Army The Log Lumberjack
Lumberjack
Arrows Inferno Tower Wizard Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Skeleton Army Lumberjack The Log Electro Wizard
Inferno Tower Skeleton Army Lumberjack Electro Wizard
Inferno Tower Skeleton Army Lumberjack Electro Wizard
Arrows Skeleton Army The Log Lumberjack
Arrows Skeleton Army The Log Electro Wizard Lumberjack
Inferno Tower Electro Wizard Arrows Wizard
Arrows Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Lumberjack
Skeleton Army Inferno Tower Electro Wizard Lumberjack
Skeleton Army Electro Wizard Arrows Wizard The Log Lumberjack
Arrows Inferno Tower Wizard Electro Wizard
Inferno Tower Skeleton Army Lumberjack Wizard The Log Electro Wizard
Wizard Skeleton Army Arrows The Log Electro Wizard Lumberjack
Inferno Tower Skeleton Army Electro Wizard Lumberjack
Inferno Tower Skeleton Army The Log Electro Wizard Lumberjack
Wizard Arrows Inferno Tower Skeleton Army Electro Wizard Lumberjack
Arrows Wizard Skeleton Army The Log Electro Wizard Lumberjack
Arrows Wizard The Log Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Wizard Skeleton Army Arrows The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Inferno Tower Electro Wizard
Electro Wizard Arrows Wizard The Log Lumberjack
Skeleton Army Lumberjack Inferno Tower The Log Electro Wizard
Skeleton Army Lumberjack Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Lumberjack
Arrows Wizard Electro Wizard
Skeleton Army Inferno Tower Electro Wizard Lumberjack
Inferno Tower Skeleton Army Lumberjack
Electro Wizard Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower Lumberjack
Skeleton Army Arrows The Log Electro Wizard
Skeleton Army Inferno Tower Wizard Lumberjack
Wizard Skeleton Army
Inferno Tower Skeleton Army Electro Wizard The Log Lumberjack
Arrows Inferno Tower Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Electro Wizard Lumberjack
Arrows Wizard The Log Electro Wizard
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log Electro Wizard
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard Electro Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard The Log
Arrows Electro Wizard
Arrows Wizard The Log
Electro Wizard Skeleton Army
Arrows Wizard Electro Wizard
Arrows The Log
Wizard Electro Wizard Lumberjack
Arrows The Log Wizard
Arrows
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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