My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Musketeer Hog Rider
Zap
Inferno Tower Prince
Barbarian Barrel
Musketeer Valkyrie Inferno Tower Electro Wizard
The Log
Musketeer Hog Rider Prince
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Musketeer Valkyrie Hog Rider Prince Electro Wizard
Fireball
Musketeer Hog Rider Inferno Tower Electro Wizard
Poison
Musketeer Inferno Tower Electro Wizard
Lightning
Musketeer Valkyrie Inferno Tower Prince Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Musketeer Valkyrie Hog Rider Electro Wizard Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Musketeer Valkyrie

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Prince Electro Wizard Musketeer Valkyrie
Arrows
Zap Hog Rider Prince
Musketeer
Valkyrie Hog Rider Zap Prince
Valkyrie
Musketeer Hog Rider Prince Zap Electro Wizard
Hog Rider
Zap Arrows Musketeer Valkyrie Prince Electro Wizard
Inferno Tower
Prince
Zap Valkyrie Arrows Musketeer Hog Rider Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Prince

Defense Synergies 3 15

Zap
Electro Wizard Arrows Musketeer Valkyrie Inferno Tower Prince
Arrows
Zap Valkyrie Inferno Tower Prince
Musketeer
Valkyrie Zap Inferno Tower Electro Wizard
Valkyrie
Musketeer Zap Arrows Inferno Tower Prince Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Zap Arrows Musketeer Valkyrie Prince
Prince
Zap Arrows Valkyrie Inferno Tower Electro Wizard
Electro Wizard
Zap Inferno Tower Musketeer Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Zap Musketeer Valkyrie Prince Electro Wizard
Inferno Tower Prince Musketeer Valkyrie Electro Wizard
Inferno Tower Prince Musketeer Valkyrie Electro Wizard
Arrows Valkyrie Prince
Arrows Zap Musketeer Valkyrie Electro Wizard
Musketeer Inferno Tower Electro Wizard Zap Arrows
Zap Arrows Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Musketeer Prince
Musketeer Valkyrie Inferno Tower Prince Electro Wizard
Valkyrie Electro Wizard Zap Arrows Musketeer
Arrows Musketeer Inferno Tower Zap Electro Wizard
Inferno Tower Prince Zap Musketeer Valkyrie Electro Wizard
Valkyrie Zap Arrows Prince Electro Wizard
Inferno Tower Prince Electro Wizard
Inferno Tower Zap Prince Electro Wizard
Arrows Musketeer Valkyrie Inferno Tower Prince Electro Wizard
Arrows Zap Musketeer Valkyrie Prince Electro Wizard
Zap Arrows Valkyrie Musketeer Electro Wizard
Musketeer Inferno Tower Prince Electro Wizard
Valkyrie Arrows Musketeer Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Prince Electro Wizard
Electro Wizard Zap Arrows Musketeer Valkyrie Prince
Zap Musketeer Valkyrie Inferno Tower Prince Electro Wizard
Valkyrie Prince Zap Musketeer Inferno Tower Electro Wizard
Inferno Tower Musketeer Valkyrie Prince
Arrows Zap Musketeer Electro Wizard
Prince Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Prince
Zap Electro Wizard Valkyrie Inferno Tower Prince
Inferno Tower Musketeer
Musketeer Valkyrie Inferno Tower Prince
Zap Arrows Valkyrie Prince Electro Wizard
Prince Valkyrie Inferno Tower
Musketeer Valkyrie
Inferno Tower Electro Wizard Zap Musketeer Valkyrie Prince
Arrows Valkyrie Zap Musketeer Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer Electro Wizard
Arrows
Arrows Musketeer Valkyrie Prince
Zap Arrows Valkyrie
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Musketeer Prince Electro Wizard
Zap Arrows Musketeer Valkyrie Prince Electro Wizard
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer Prince
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Musketeer Prince Electro Wizard
Zap Arrows Valkyrie
Musketeer Prince
Arrows
Musketeer Prince
Zap Arrows Musketeer
Zap Arrows Valkyrie
Arrows Zap Musketeer Electro Wizard
Zap Arrows Musketeer Prince
Zap Arrows Musketeer
Zap Arrows Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Zap Arrows Musketeer
Zap Arrows Electro Wizard
Prince
Arrows
Zap Electro Wizard Musketeer Prince
Zap Arrows Musketeer Electro Wizard
Arrows
Musketeer Valkyrie Prince Electro Wizard
Arrows Zap Musketeer
Zap Arrows
Musketeer Prince
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Prince Electro Wizard

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