My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower Electro Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Electro Wizard
Fireball
Firecracker Inferno Tower Electro Wizard
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Ice Golem Mini P.E.K.K.A Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mini P.E.K.K.A Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Arrows Firecracker Mini P.E.K.K.A Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Arrows Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Mega Knight
Firecracker
Ice Golem Mini P.E.K.K.A Mega Knight
Ice Golem
Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Arrows Firecracker Ice Golem The Log Electro Wizard Mega Knight
Inferno Tower
The Log
Mini P.E.K.K.A Mega Knight
Electro Wizard
Ice Golem Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A The Log Electro Wizard

Defense Synergies 8 15

Arrows
Mega Knight Ice Golem Mini P.E.K.K.A Inferno Tower
Firecracker
Ice Golem The Log Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Ice Golem
Firecracker Inferno Tower Arrows Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mini P.E.K.K.A
The Log Electro Wizard Arrows Firecracker Ice Golem
Inferno Tower
Ice Golem The Log Electro Wizard Arrows Firecracker Mega Knight
The Log
Firecracker Mini P.E.K.K.A Inferno Tower Ice Golem Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Inferno Tower Firecracker Ice Golem The Log Mega Knight
Mega Knight
Arrows Firecracker Ice Golem Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Firecracker The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Electro Wizard
Mini P.E.K.K.A Inferno Tower Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Firecracker
Arrows Ice Golem Inferno Tower The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower
Firecracker Ice Golem Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Ice Golem The Log Mega Knight
Arrows Inferno Tower Firecracker Electro Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight The Log Electro Wizard
Mega Knight Arrows Firecracker Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Inferno Tower Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Inferno Tower Electro Wizard
Arrows Mega Knight Firecracker The Log Electro Wizard
Arrows The Log Firecracker Ice Golem Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Electro Wizard
Mega Knight Arrows Firecracker Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Ice Golem Inferno Tower Electro Wizard
Electro Wizard Arrows Firecracker Ice Golem Mini P.E.K.K.A The Log Mega Knight
Mega Knight Ice Golem Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Ice Golem Inferno Tower The Log Electro Wizard
Inferno Tower Mini P.E.K.K.A Mega Knight
Arrows Firecracker Ice Golem Electro Wizard
Mini P.E.K.K.A Ice Golem Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight
Electro Wizard Mega Knight Firecracker Ice Golem Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower
Mega Knight Mini P.E.K.K.A Inferno Tower
Mega Knight Arrows The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Ice Golem Inferno Tower
Firecracker Mega Knight
Inferno Tower Electro Wizard Firecracker Ice Golem Mini P.E.K.K.A The Log
Arrows Mega Knight Firecracker Ice Golem Mini P.E.K.K.A Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Ice Golem
Arrows Firecracker The Log
Arrows The Log Firecracker Ice Golem
Arrows The Log Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Arrows The Log Electro Wizard
Arrows Firecracker
Firecracker Ice Golem The Log
Arrows Firecracker
Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker Ice Golem The Log Mega Knight
Arrows Firecracker The Log Electro Wizard
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Ice Golem Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Arrows The Log Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker The Log
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows The Log Firecracker Ice Golem
Arrows
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight

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