My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Valkyrie P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Mega Minion Hog Rider Princess
Zap
Fire Spirit Princess
Barbarian Barrel
Fire Spirit Knight Valkyrie Princess
The Log
Fire Spirit Hog Rider Princess
Earthquake
Hog Rider
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Knight Mega Minion Valkyrie Hog Rider P.E.K.K.A Princess
Fireball
Mega Minion Hog Rider Princess
Poison
Mega Minion Princess
Lightning
Knight Mega Minion Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Mega Minion Valkyrie P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Mega Minion Princess Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Mega Minion

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider P.E.K.K.A Knight Mega Minion
Arrows
Hog Rider P.E.K.K.A Knight Mega Minion
Knight
Mega Minion Hog Rider Princess Fire Spirit Arrows
Mega Minion
Knight Fire Spirit Arrows Valkyrie
Valkyrie
Fire Spirit Hog Rider Mega Minion P.E.K.K.A
Hog Rider
Fire Spirit Arrows Knight Valkyrie Princess
P.E.K.K.A
Fire Spirit Arrows Valkyrie Princess
Princess
Knight Hog Rider P.E.K.K.A

Defense Synergies 3 11

Fire Spirit
Knight Valkyrie P.E.K.K.A
Arrows
Knight Mega Minion Valkyrie P.E.K.K.A
Knight
Fire Spirit Mega Minion Princess Arrows
Mega Minion
Knight Arrows Valkyrie Princess
Valkyrie
Fire Spirit Arrows Mega Minion P.E.K.K.A Princess
Hog Rider
P.E.K.K.A
Fire Spirit Arrows Valkyrie Princess
Princess
Knight Mega Minion Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Valkyrie
P.E.K.K.A Knight Mega Minion Valkyrie
P.E.K.K.A Fire Spirit Knight Mega Minion Valkyrie
P.E.K.K.A Knight Mega Minion Valkyrie
Arrows Valkyrie P.E.K.K.A Princess
Arrows Fire Spirit Mega Minion Valkyrie
Mega Minion Fire Spirit Arrows Princess
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Princess
Knight Fire Spirit Valkyrie
Valkyrie Arrows Knight Mega Minion Princess
Arrows Mega Minion Princess
P.E.K.K.A Fire Spirit Knight Valkyrie
Fire Spirit Valkyrie Arrows Mega Minion P.E.K.K.A Princess
P.E.K.K.A Knight
P.E.K.K.A
Arrows Knight Valkyrie P.E.K.K.A
Fire Spirit Arrows Knight Mega Minion Valkyrie
Arrows Valkyrie Fire Spirit Knight Mega Minion Princess
P.E.K.K.A
Valkyrie Fire Spirit Arrows Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie P.E.K.K.A
Arrows Knight Mega Minion Valkyrie
P.E.K.K.A Knight Valkyrie
Valkyrie P.E.K.K.A Knight
P.E.K.K.A Knight Valkyrie
Fire Spirit Arrows Princess
P.E.K.K.A Knight Mega Minion Valkyrie
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Mega Minion Valkyrie
P.E.K.K.A Mega Minion
P.E.K.K.A Knight Mega Minion Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Knight Valkyrie
Valkyrie Princess
Knight Mega Minion Valkyrie P.E.K.K.A
Arrows Valkyrie Mega Minion P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Valkyrie
Arrows Princess
Arrows
Arrows Knight Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Mega Minion Princess
Fire Spirit Arrows Princess
Arrows Fire Spirit Princess
Arrows
Fire Spirit
Arrows Knight Valkyrie Princess
Fire Spirit Arrows Princess
Fire Spirit Knight Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Fire Spirit Arrows Mega Minion Princess
Fire Spirit Arrows Valkyrie Princess
Arrows Princess
Arrows
Arrows Fire Spirit Valkyrie Princess
Mega Minion
Arrows Princess
Arrows Princess
Arrows
Fire Spirit Arrows Princess
Mega Minion
Mega Minion
Arrows
Arrows Princess
P.E.K.K.A
Arrows Princess
Fire Spirit Princess
Fire Spirit Arrows Mega Minion Princess
Arrows
Knight Mega Minion Valkyrie Princess
Arrows Princess
Arrows
Mega Minion P.E.K.K.A
Princess
Princess
Princess

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