My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Musketeer Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Elixir Golem Musketeer Electro Wizard Lumberjack Night Witch
The Log
Elixir Golem Musketeer Lumberjack
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Musketeer Electro Wizard Lumberjack Night Witch
Fireball
Elixir Golem Musketeer Electro Wizard Lumberjack Night Witch
Poison
Elixir Golem Musketeer Electro Wizard Night Witch
Lightning
Musketeer Electro Wizard Lumberjack Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Poison Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Elixir Golem Musketeer Poison Electro Wizard Lumberjack Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Elixir Golem Musketeer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Lumberjack Night Witch
Elixir Golem
Poison Night Witch Arrows Musketeer The Log Lumberjack
Musketeer
Elixir Golem The Log Lumberjack
Poison
Elixir Golem The Log Night Witch
The Log
Elixir Golem Musketeer Poison Lumberjack
Electro Wizard
Lumberjack
Lumberjack
Arrows Elixir Golem Musketeer The Log Electro Wizard Night Witch
Night Witch
Elixir Golem Arrows Poison Lumberjack

Defense Synergies 2 9

Arrows
Lumberjack
Elixir Golem
Musketeer
The Log Lumberjack Electro Wizard
Poison
The Log Electro Wizard
The Log
Musketeer Poison Electro Wizard Lumberjack Night Witch
Electro Wizard
Musketeer Poison The Log Lumberjack Night Witch
Lumberjack
Musketeer Arrows The Log Electro Wizard
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Electro Wizard
Lumberjack Musketeer The Log Electro Wizard Night Witch
Lumberjack Musketeer Electro Wizard Night Witch
Lumberjack Night Witch Musketeer Electro Wizard
Arrows Poison The Log Lumberjack
Arrows The Log Musketeer Electro Wizard Lumberjack Night Witch
Musketeer Electro Wizard Arrows Poison Night Witch
Arrows Musketeer Poison The Log Electro Wizard
Musketeer Lumberjack Night Witch
Musketeer Electro Wizard Lumberjack Night Witch
Poison Electro Wizard Arrows Musketeer The Log Lumberjack Night Witch
Arrows Musketeer Poison Electro Wizard Night Witch
Lumberjack Night Witch Musketeer The Log Electro Wizard
Arrows Poison The Log Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Arrows Musketeer Poison Electro Wizard Lumberjack Night Witch
Arrows Musketeer The Log Electro Wizard Lumberjack Night Witch
Arrows Poison The Log Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Arrows Musketeer Poison The Log Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Poison Electro Wizard Arrows Musketeer The Log Lumberjack
Lumberjack Musketeer The Log Electro Wizard
Lumberjack Musketeer The Log Electro Wizard Night Witch
Musketeer Lumberjack Night Witch
Arrows Poison Musketeer Electro Wizard
Musketeer Electro Wizard Lumberjack Night Witch
Lumberjack
Electro Wizard Poison The Log
Musketeer
Musketeer Lumberjack
Arrows Poison The Log Electro Wizard
Lumberjack Night Witch
Musketeer
Electro Wizard Musketeer Poison The Log Lumberjack Night Witch
Arrows Poison Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Musketeer The Log
Arrows Poison Musketeer The Log Electro Wizard
Arrows Poison The Log
Arrows Musketeer Poison The Log
Poison Arrows The Log
Arrows Poison Musketeer
Arrows Musketeer Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Musketeer Poison Electro Wizard Lumberjack Night Witch
Poison Arrows Musketeer The Log Electro Wizard
Poison Arrows Musketeer
Poison Musketeer The Log
Arrows Musketeer Poison
Arrows Musketeer Poison The Log
Arrows Musketeer Poison The Log
Arrows Musketeer Poison The Log
Arrows Poison
Night Witch
Arrows Musketeer Poison The Log Electro Wizard
Arrows Poison The Log
Musketeer Poison The Log Night Witch
Arrows Poison
Musketeer The Log
Arrows Musketeer Poison The Log
Arrows Poison The Log
Arrows Poison The Log Musketeer Electro Wizard
Arrows Musketeer Poison The Log
Poison Arrows Musketeer The Log
Poison Arrows Musketeer Electro Wizard Night Witch
Electro Wizard Musketeer Poison
Night Witch
Poison Arrows Musketeer The Log Night Witch
Arrows Poison Electro Wizard
Arrows Poison The Log
Electro Wizard Musketeer Night Witch
Poison Arrows Musketeer Electro Wizard
Arrows The Log
Poison Musketeer Electro Wizard Lumberjack
Arrows The Log Musketeer Poison
Arrows Poison
Musketeer
Musketeer Poison The Log Electro Wizard
Musketeer Poison Electro Wizard
Poison Musketeer The Log Electro Wizard

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