My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Baby Dragon Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Baby Dragon
Zap
Bomber Goblin Barrel
Barbarian Barrel
Bomber Valkyrie Goblin Barrel Hunter Electro Wizard
The Log
Bomber Goblin Barrel Hunter
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Valkyrie Goblin Barrel Baby Dragon Hunter Electro Wizard
Fireball
Bomber Goblin Barrel Baby Dragon Hunter Electro Wizard
Poison
Bomber Hunter Electro Wizard
Lightning
Valkyrie Baby Dragon Hunter Electro Wizard
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Baby Dragon Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Goblin Barrel Valkyrie Baby Dragon Hunter Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Baby Dragon
Arrows
Goblin Barrel
Valkyrie
Goblin Barrel Bomber Baby Dragon Hunter Electro Wizard
Goblin Barrel
Valkyrie Arrows Baby Dragon
Baby Dragon
Bomber Valkyrie Goblin Barrel Electro Wizard
Hunter
Valkyrie
The Log
Electro Wizard
Valkyrie Baby Dragon

Defense Synergies 0 12

Bomber
Valkyrie The Log Electro Wizard
Arrows
Valkyrie
Valkyrie
Bomber Arrows Baby Dragon Hunter The Log Electro Wizard
Goblin Barrel
Baby Dragon
Valkyrie The Log
Hunter
Valkyrie The Log Electro Wizard
The Log
Bomber Valkyrie Baby Dragon Hunter Electro Wizard
Electro Wizard
Bomber Valkyrie Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Baby Dragon The Log Electro Wizard
Hunter Bomber Valkyrie The Log Electro Wizard
Hunter Bomber Valkyrie Electro Wizard
Hunter Bomber Valkyrie Electro Wizard
Bomber Arrows Valkyrie The Log
Arrows The Log Bomber Valkyrie Baby Dragon Hunter Electro Wizard
Hunter Electro Wizard Arrows Baby Dragon
Arrows Valkyrie Baby Dragon The Log Electro Wizard
Hunter
Bomber Valkyrie Hunter Electro Wizard
Valkyrie Electro Wizard Bomber Arrows Baby Dragon Hunter The Log
Arrows Hunter Baby Dragon Electro Wizard
Hunter Bomber Valkyrie The Log Electro Wizard
Bomber Valkyrie Arrows Baby Dragon Hunter The Log Electro Wizard
Hunter Electro Wizard
Hunter The Log Electro Wizard
Bomber Arrows Valkyrie Hunter Electro Wizard
Arrows Bomber Valkyrie Baby Dragon Hunter The Log Electro Wizard
Arrows Valkyrie Baby Dragon Hunter The Log Bomber Electro Wizard
Hunter Electro Wizard
Bomber Valkyrie Arrows Baby Dragon Hunter The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Bomber Arrows Valkyrie Baby Dragon Hunter The Log
Valkyrie Hunter The Log Electro Wizard
Valkyrie Hunter The Log Electro Wizard
Valkyrie Hunter
Arrows Baby Dragon Hunter Electro Wizard
Valkyrie Hunter Electro Wizard
Valkyrie Hunter
Electro Wizard Valkyrie Baby Dragon The Log
Valkyrie Hunter
Arrows Valkyrie The Log Electro Wizard
Valkyrie Hunter
Bomber Valkyrie Baby Dragon
Electro Wizard Bomber Valkyrie Baby Dragon Hunter The Log
Arrows Valkyrie Bomber Baby Dragon Hunter The Log Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log
Arrows Valkyrie The Log
Bomber Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon Hunter
Bomber Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Hunter
Arrows The Log
Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows Baby Dragon
Baby Dragon Hunter The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Bomber Arrows Baby Dragon Hunter The Log
Arrows Baby Dragon The Log
Arrows
Bomber
Bomber Arrows Baby Dragon Hunter The Log Electro Wizard
Bomber Arrows Valkyrie Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Bomber Valkyrie Baby Dragon Hunter
Arrows The Log Baby Dragon Hunter Electro Wizard
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Hunter Electro Wizard
Electro Wizard
Bomber Arrows Hunter The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard
Arrows Baby Dragon Hunter Electro Wizard
Arrows The Log
Valkyrie Baby Dragon Hunter Electro Wizard
Arrows The Log Bomber Baby Dragon
Arrows
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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