My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Valkyrie Electro Wizard
The Log
Fire Spirit Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Valkyrie Hog Rider Electro Wizard
Fireball
Archers Hog Rider Electro Wizard
Poison
Archers Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Barbarian Barrel Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Barbarian Barrel Archers Valkyrie Hog Rider Freeze Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Barbarian Barrel Archers

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Zap
Hog Rider Electro Wizard Fire Spirit Archers Valkyrie Barbarian Barrel Freeze
Archers
Valkyrie Zap Hog Rider Barbarian Barrel
Valkyrie
Fire Spirit Archers Hog Rider Zap Electro Wizard
Hog Rider
Fire Spirit Zap Valkyrie Freeze Archers Barbarian Barrel Electro Wizard
Barbarian Barrel
Zap Archers Hog Rider
Freeze
Hog Rider Zap
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 3 11

Fire Spirit
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Fire Spirit Archers Valkyrie Barbarian Barrel
Archers
Valkyrie Barbarian Barrel Zap Electro Wizard
Valkyrie
Archers Fire Spirit Zap Freeze Electro Wizard
Hog Rider
Barbarian Barrel
Archers Zap Electro Wizard
Freeze
Valkyrie Electro Wizard
Electro Wizard
Zap Fire Spirit Archers Valkyrie Barbarian Barrel Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Barbarian Barrel Electro Wizard
Zap Valkyrie Electro Wizard
Fire Spirit Archers Valkyrie Freeze Electro Wizard
Valkyrie Electro Wizard
Valkyrie Barbarian Barrel
Barbarian Barrel Freeze Fire Spirit Zap Archers Valkyrie Electro Wizard
Electro Wizard Fire Spirit Zap Archers Freeze
Zap Valkyrie Barbarian Barrel Electro Wizard
Fire Spirit Archers Valkyrie Barbarian Barrel Electro Wizard
Archers Valkyrie Electro Wizard Zap Barbarian Barrel Freeze
Zap Archers Electro Wizard
Fire Spirit Zap Valkyrie Freeze Electro Wizard
Fire Spirit Valkyrie Zap Barbarian Barrel Freeze Electro Wizard
Electro Wizard
Zap Freeze Electro Wizard
Valkyrie Electro Wizard
Fire Spirit Zap Archers Valkyrie Barbarian Barrel Electro Wizard
Zap Valkyrie Barbarian Barrel Freeze Fire Spirit Archers Electro Wizard
Electro Wizard
Valkyrie Fire Spirit Archers Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Barbarian Barrel Electro Wizard
Electro Wizard Zap Archers Valkyrie Barbarian Barrel
Zap Valkyrie Electro Wizard
Valkyrie Zap Barbarian Barrel Electro Wizard
Valkyrie
Fire Spirit Zap Archers Freeze Electro Wizard
Archers Valkyrie Electro Wizard
Valkyrie
Zap Freeze Electro Wizard Valkyrie Barbarian Barrel
Valkyrie
Zap Valkyrie Electro Wizard
Valkyrie
Archers Valkyrie
Electro Wizard Zap Archers Valkyrie Barbarian Barrel Freeze
Valkyrie Zap Archers Barbarian Barrel Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Freeze
Zap Barbarian Barrel Electro Wizard
Barbarian Barrel
Valkyrie Barbarian Barrel Freeze
Fire Spirit Zap Valkyrie Barbarian Barrel
Fire Spirit Zap Freeze
Fire Spirit Archers
Fire Spirit Zap Barbarian Barrel Freeze
Zap
Fire Spirit Electro Wizard
Zap Valkyrie Barbarian Barrel Electro Wizard
Fire Spirit Zap Archers
Fire Spirit Barbarian Barrel
Barbarian Barrel Freeze
Zap Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Freeze
Fire Spirit Zap Archers Barbarian Barrel Electro Wizard
Fire Spirit Zap Valkyrie Barbarian Barrel
Zap Barbarian Barrel
Zap Freeze Fire Spirit Valkyrie Barbarian Barrel
Zap Barbarian Barrel Electro Wizard
Zap
Zap Barbarian Barrel
Fire Spirit Zap Archers Electro Wizard
Zap Electro Wizard Freeze
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard Fire Spirit Archers Barbarian Barrel Freeze
Fire Spirit Zap Archers Electro Wizard
Freeze
Barbarian Barrel
Valkyrie Electro Wizard
Zap
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Barbarian Barrel Freeze Electro Wizard

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