My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Three Musketeers
Giant Snowball
Minions Goblin Gang Mega Minion Three Musketeers
Zap
Minions Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Three Musketeers
The Log
Goblin Gang Mini P.E.K.K.A Three Musketeers
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mega Minion Mini P.E.K.K.A Three Musketeers
Fireball
Minions Goblin Gang Mega Minion Three Musketeers
Poison
Minions Goblin Gang Mega Minion Three Musketeers
Lightning
Mega Minion Mini P.E.K.K.A Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Mega Minion Mini P.E.K.K.A Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Minions Mini P.E.K.K.A Three Musketeers The Log
Minions
Giant Zap Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Giant Three Musketeers
Mega Minion
Zap Giant
Mini P.E.K.K.A
Giant Zap Minions Goblin Gang The Log
Giant
Zap Minions Mega Minion Mini P.E.K.K.A Goblin Gang Three Musketeers The Log
Three Musketeers
Zap Goblin Gang Giant The Log
The Log
Zap Mini P.E.K.K.A Giant Three Musketeers

Defense Synergies 3 9

Zap
Mega Minion Mini P.E.K.K.A Minions Goblin Gang Three Musketeers The Log
Minions
Zap The Log
Goblin Gang
Zap Mini P.E.K.K.A The Log
Mega Minion
Zap The Log
Mini P.E.K.K.A
Zap The Log Goblin Gang
Giant
Three Musketeers
Zap The Log
The Log
Mini P.E.K.K.A Zap Minions Goblin Gang Mega Minion Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion The Log
Mini P.E.K.K.A Zap Minions Goblin Gang Mega Minion Three Musketeers The Log
Goblin Gang Mini P.E.K.K.A Three Musketeers Minions Mega Minion
Mini P.E.K.K.A Three Musketeers Minions Goblin Gang Mega Minion
Mini P.E.K.K.A The Log
Goblin Gang The Log Zap Minions Mega Minion
Minions Mega Minion Three Musketeers Zap Goblin Gang
Zap The Log
Mini P.E.K.K.A Three Musketeers Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Zap Mega Minion The Log
Minions Mega Minion Three Musketeers Zap Goblin Gang
Mini P.E.K.K.A Zap Minions Goblin Gang Three Musketeers The Log
Three Musketeers Zap Minions Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Three Musketeers
Zap Goblin Gang Mini P.E.K.K.A Three Musketeers The Log
Three Musketeers Minions Goblin Gang Mini P.E.K.K.A
Zap Minions Goblin Gang Mega Minion Three Musketeers The Log
Zap The Log Minions Mega Minion
Mini P.E.K.K.A Three Musketeers
Goblin Gang Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Goblin Gang Zap Minions Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Zap The Log
Goblin Gang Mini P.E.K.K.A Three Musketeers
Zap Minions Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Minions Mega Minion
Mini P.E.K.K.A
Zap Minions Mega Minion Mini P.E.K.K.A The Log
Goblin Gang Mega Minion Three Musketeers
Minions Mega Minion Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Zap Minions Mega Minion Mini P.E.K.K.A Three Musketeers The Log
Minions Zap Mega Minion Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Zap Minions Mega Minion
The Log
The Log Zap
The Log Zap
Minions Goblin Gang Mini P.E.K.K.A Three Musketeers
Zap The Log
Zap
Three Musketeers The Log
Minions
Zap The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Minions Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Three Musketeers The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log
Mega Minion
The Log Zap
Zap The Log
Zap The Log
Zap
Zap Minions Mega Minion
Mega Minion Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Minions Goblin Gang
Zap Mega Minion Three Musketeers
The Log
Goblin Gang Mega Minion Mini P.E.K.K.A Three Musketeers
The Log Zap
Zap
Mega Minion Three Musketeers
Zap Minions Goblin Gang The Log
Zap
Zap The Log

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