My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Three Musketeers Giant Skeleton
Giant Snowball
Minions Three Musketeers
Zap
Minions Inferno Tower Three Musketeers
Barbarian Barrel
Inferno Tower Three Musketeers Giant Skeleton
The Log
Three Musketeers Giant Skeleton
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Three Musketeers Giant Skeleton
Fireball
Minions Inferno Tower Three Musketeers
Poison
Minions Inferno Tower Three Musketeers
Lightning
Inferno Tower Three Musketeers
Rocket
Inferno Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Minions Giant Inferno Tower Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Minions

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Mirror Minions Three Musketeers Giant Skeleton
Minions
Giant Rage Zap Giant Skeleton
Giant
Zap Minions Rage Three Musketeers
Inferno Tower
Three Musketeers
Zap Giant Mirror Rage
Mirror
Zap Three Musketeers Giant Skeleton
Rage
Minions Giant Three Musketeers Giant Skeleton
Giant Skeleton
Zap Minions Mirror Rage

Defense Synergies 1 7

Zap
Mirror Minions Inferno Tower Three Musketeers Giant Skeleton
Minions
Zap Inferno Tower Giant Skeleton
Giant
Inferno Tower
Zap Minions Mirror
Three Musketeers
Zap
Mirror
Zap Inferno Tower
Rage
Giant Skeleton
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower
Inferno Tower Zap Minions Three Musketeers
Inferno Tower Three Musketeers Minions Giant Skeleton
Inferno Tower Three Musketeers Minions
Giant Skeleton
Zap Minions
Minions Inferno Tower Three Musketeers Zap
Zap Inferno Tower Giant Skeleton
Inferno Tower Three Musketeers Minions
Inferno Tower Giant Skeleton
Minions Zap Giant Skeleton
Minions Inferno Tower Three Musketeers Zap
Inferno Tower Zap Minions Three Musketeers Giant Skeleton
Three Musketeers Zap Minions
Inferno Tower Three Musketeers
Inferno Tower Zap Three Musketeers
Three Musketeers Minions Inferno Tower
Zap Minions Three Musketeers
Zap Minions Giant Skeleton
Inferno Tower Three Musketeers
Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Giant Skeleton
Zap
Giant Skeleton Zap Minions Inferno Tower
Giant Skeleton Zap Inferno Tower
Inferno Tower Giant Skeleton Three Musketeers
Zap Minions Three Musketeers
Minions Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Zap Giant Skeleton Minions Inferno Tower
Inferno Tower Three Musketeers
Minions Inferno Tower Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Inferno Tower Three Musketeers
Three Musketeers
Inferno Tower Zap Minions Three Musketeers Giant Skeleton
Minions Zap Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Zap
Zap Minions
Zap
Zap
Minions Three Musketeers
Zap
Zap
Three Musketeers
Minions
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Minions
Zap Three Musketeers
Zap
Minions Giant Skeleton
Zap
Zap
Zap
Zap
Zap
Zap
Zap Minions
Zap
Zap
Giant Skeleton
Zap Minions
Zap Three Musketeers
Three Musketeers
Zap
Zap Giant Skeleton
Three Musketeers
Zap Minions Giant Skeleton
Zap
Zap Giant Skeleton

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