My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Miner Sparky
Giant Snowball
Three Musketeers Miner
Zap
Three Musketeers Sparky
Barbarian Barrel
Three Musketeers Electro Wizard Sparky
The Log
Three Musketeers Sparky
Earthquake
Arrows
Royal Delivery
Three Musketeers Miner Electro Wizard Sparky
Fireball
Three Musketeers Electro Wizard Sparky
Poison
Three Musketeers Electro Wizard Sparky
Lightning
Three Musketeers Electro Wizard Sparky
Rocket
Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Tornado Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Freeze Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Tornado Miner Freeze Electro Wizard Rocket Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Tornado Miner Freeze

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Three Musketeers Tornado Miner Electro Wizard Sparky
Rocket
Tornado Miner
Three Musketeers
Giant Snowball Tornado Miner
Tornado
Rocket Sparky Giant Snowball Three Musketeers Freeze
Freeze
Tornado
Miner
Giant Snowball Rocket Three Musketeers Electro Wizard Sparky
Electro Wizard
Giant Snowball Miner Sparky
Sparky
Tornado Giant Snowball Miner Electro Wizard

Defense Synergies 2 9

Giant Snowball
Three Musketeers Miner Electro Wizard Sparky
Rocket
Tornado
Three Musketeers
Giant Snowball Tornado
Tornado
Rocket Sparky Three Musketeers Electro Wizard Sparky
Freeze
Electro Wizard Sparky
Miner
Giant Snowball
Electro Wizard
Giant Snowball Tornado Freeze
Sparky
Tornado Giant Snowball Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard Sparky
Sparky Three Musketeers Electro Wizard
Rocket Three Musketeers Tornado Sparky Giant Snowball Freeze Electro Wizard
Three Musketeers Sparky Electro Wizard
Rocket Tornado Sparky
Tornado Freeze Giant Snowball Electro Wizard
Giant Snowball Rocket Three Musketeers Tornado Electro Wizard Freeze
Rocket Electro Wizard Sparky
Three Musketeers Sparky Tornado
Tornado Giant Snowball Miner Electro Wizard Sparky
Electro Wizard Giant Snowball Tornado Freeze
Three Musketeers Giant Snowball Tornado Electro Wizard
Sparky Giant Snowball Rocket Three Musketeers Freeze Electro Wizard
Rocket Three Musketeers Sparky Giant Snowball Tornado Freeze Electro Wizard
Sparky Three Musketeers Electro Wizard
Rocket Tornado Giant Snowball Three Musketeers Freeze Electro Wizard Sparky
Three Musketeers Sparky Tornado Electro Wizard
Giant Snowball Three Musketeers Tornado Electro Wizard
Giant Snowball Tornado Freeze Electro Wizard
Sparky Three Musketeers Tornado Electro Wizard
Giant Snowball Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Electro Wizard Sparky
Electro Wizard Giant Snowball Rocket Miner
Rocket Electro Wizard Sparky
Rocket Tornado Electro Wizard Sparky
Three Musketeers Sparky
Rocket Giant Snowball Three Musketeers Tornado Freeze Electro Wizard
Rocket Sparky Electro Wizard
Sparky
Rocket Freeze Electro Wizard Giant Snowball Tornado Sparky
Three Musketeers Sparky
Sparky
Rocket Giant Snowball Tornado Electro Wizard
Rocket Three Musketeers Sparky
Three Musketeers Sparky
Electro Wizard Sparky Rocket Three Musketeers Tornado Freeze
Giant Snowball Freeze Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze Sparky
Giant Snowball Tornado Miner Electro Wizard
Rocket Miner Sparky
Rocket Freeze Sparky
Rocket Giant Snowball Sparky
Giant Snowball Rocket Tornado Freeze
Tornado Sparky
Giant Snowball Tornado Freeze
Miner Giant Snowball Tornado
Rocket Giant Snowball Three Musketeers Tornado Electro Wizard Sparky
Rocket Miner Tornado Electro Wizard Sparky
Giant Snowball Rocket Tornado
Rocket Giant Snowball Three Musketeers Miner Sparky
Rocket Freeze
Giant Snowball Sparky
Rocket Giant Snowball Three Musketeers Sparky
Rocket Three Musketeers Sparky
Giant Snowball Rocket Three Musketeers Tornado Freeze Sparky
Rocket Sparky
Rocket Giant Snowball Three Musketeers Electro Wizard Sparky
Rocket Giant Snowball Tornado Miner
Rocket Sparky
Rocket Giant Snowball Tornado
Rocket Tornado Sparky
Rocket Giant Snowball
Giant Snowball Tornado Freeze Sparky
Miner Giant Snowball Tornado Electro Wizard Sparky
Giant Snowball Tornado Miner Sparky
Rocket Miner Tornado Sparky
Giant Snowball Tornado Electro Wizard Sparky
Rocket Electro Wizard Giant Snowball Freeze
Giant Snowball Sparky
Giant Snowball Rocket Miner Sparky
Rocket Giant Snowball Freeze Electro Wizard Sparky
Sparky
Rocket Giant Snowball Sparky
Electro Wizard Rocket Freeze
Rocket Giant Snowball Three Musketeers Tornado Electro Wizard
Freeze
Miner Rocket Three Musketeers Electro Wizard Sparky
Giant Snowball
Rocket Giant Snowball Tornado Sparky
Three Musketeers Sparky
Giant Snowball Rocket Tornado Freeze Electro Wizard Sparky
Giant Snowball Rocket Tornado Electro Wizard
Giant Snowball Rocket Tornado Freeze Miner Electro Wizard Sparky

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