My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Musketeer Hog Rider
Zap
Dart Goblin Inferno Tower
Barbarian Barrel
Dart Goblin Musketeer Inferno Tower
The Log
Dart Goblin Musketeer Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Musketeer Hog Rider
Fireball
Dart Goblin Musketeer Hog Rider Inferno Tower
Poison
Dart Goblin Musketeer Inferno Tower
Lightning
Ice Golem Musketeer Inferno Tower
Rocket
Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Dart Goblin Fireball Musketeer Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Dart Goblin

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Ice Golem Musketeer The Log Dart Goblin
Ice Golem
Musketeer Hog Rider Zap Dart Goblin
Fireball
Zap Hog Rider The Log
Musketeer
Ice Golem Hog Rider Zap The Log
Hog Rider
Zap Ice Golem Fireball Musketeer The Log Dart Goblin
Inferno Tower
The Log
Hog Rider Zap Fireball Musketeer Dart Goblin
Dart Goblin
Zap Ice Golem Hog Rider The Log

Defense Synergies 6 14

Zap
Fireball Ice Golem Musketeer Inferno Tower The Log Dart Goblin
Ice Golem
Musketeer Inferno Tower Zap Fireball The Log Dart Goblin
Fireball
Zap The Log Ice Golem Musketeer Inferno Tower
Musketeer
Ice Golem The Log Zap Fireball Inferno Tower Dart Goblin
Hog Rider
Inferno Tower
Ice Golem The Log Zap Fireball Musketeer Dart Goblin
The Log
Fireball Musketeer Inferno Tower Zap Ice Golem Dart Goblin
Dart Goblin
Zap Ice Golem Musketeer Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Musketeer Inferno Tower The Log Dart Goblin
Inferno Tower Zap Musketeer The Log Dart Goblin
Inferno Tower Musketeer Dart Goblin
Inferno Tower Musketeer Dart Goblin
Fireball The Log
Fireball The Log Zap Musketeer Dart Goblin
Musketeer Inferno Tower Dart Goblin Zap Fireball
Zap Ice Golem Fireball Musketeer Inferno Tower The Log Dart Goblin
Inferno Tower Musketeer
Ice Golem Musketeer Inferno Tower Dart Goblin
Dart Goblin Zap Ice Golem Fireball Musketeer The Log
Musketeer Inferno Tower Zap Fireball Dart Goblin
Inferno Tower Zap Fireball Musketeer The Log
Fireball Zap The Log Dart Goblin
Inferno Tower
Inferno Tower Zap Fireball The Log
Fireball Musketeer Inferno Tower
Fireball Zap Musketeer The Log Dart Goblin
Zap The Log Ice Golem Fireball Musketeer Dart Goblin
Musketeer Inferno Tower Dart Goblin
Fireball Musketeer The Log Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Fireball Inferno Tower
Fireball Zap Ice Golem Musketeer The Log
Zap Ice Golem Musketeer Inferno Tower The Log
Zap Ice Golem Fireball Musketeer Inferno Tower The Log
Inferno Tower Musketeer
Fireball Zap Ice Golem Musketeer Dart Goblin
Ice Golem Fireball Musketeer Inferno Tower Dart Goblin
Inferno Tower
Zap Ice Golem Fireball Inferno Tower The Log
Inferno Tower Musketeer Dart Goblin
Musketeer Inferno Tower Dart Goblin
Zap Fireball The Log
Ice Golem Fireball Inferno Tower
Fireball Musketeer Dart Goblin
Inferno Tower Zap Ice Golem Fireball Musketeer The Log Dart Goblin
Zap Ice Golem Fireball Musketeer Inferno Tower The Log Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer The Log Dart Goblin
Fireball Zap Musketeer The Log Dart Goblin
Fireball The Log Dart Goblin
Ice Golem Fireball Musketeer The Log Dart Goblin
Fireball Zap The Log
Fireball Zap Ice Golem Musketeer Dart Goblin
Musketeer The Log Dart Goblin
Fireball The Log Zap Ice Golem Dart Goblin
Fireball The Log Zap Dart Goblin
Fireball Musketeer
Zap Fireball Musketeer The Log Dart Goblin
Fireball Zap Musketeer Dart Goblin
Ice Golem Fireball Musketeer The Log Dart Goblin
Fireball Musketeer Dart Goblin
Zap Ice Golem Fireball Musketeer The Log Dart Goblin
Zap Fireball Musketeer The Log Dart Goblin
Fireball Musketeer The Log Dart Goblin
Fireball
Zap Fireball Musketeer The Log Dart Goblin
Zap Fireball The Log Dart Goblin
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap Ice Golem The Log Fireball
Fireball The Log Zap Musketeer Dart Goblin
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log Dart Goblin
Zap Ice Golem Fireball Musketeer Dart Goblin
Zap Fireball Musketeer Dart Goblin
Fireball
Zap Fireball Musketeer The Log Dart Goblin
Zap Fireball
Fireball The Log
Zap Fireball Musketeer Dart Goblin
Fireball Zap Musketeer Dart Goblin
The Log Fireball
Fireball Musketeer Dart Goblin
The Log Zap Ice Golem Fireball Musketeer Dart Goblin
Zap Fireball
Musketeer Dart Goblin
Zap Fireball Musketeer The Log Dart Goblin
Zap Fireball Musketeer Dart Goblin
Zap Fireball Musketeer The Log Dart Goblin

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