My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Skeleton Barrel Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Clone Night Witch
Giant Snowball
Skeletons Bats Skeleton Barrel Clone Witch Night Witch
Zap
Skeletons Bats Skeleton Barrel Clone Witch Night Witch
Barbarian Barrel
Skeletons Ice Spirit Skeleton Barrel Clone Witch Night Witch
The Log
Skeletons Ice Spirit Skeleton Barrel Clone Witch
Earthquake
Skeletons Clone Witch
Arrows
Skeletons Ice Spirit Bats Skeleton Barrel Clone Witch Night Witch
Royal Delivery
Skeletons Ice Spirit Bats Skeleton Barrel Clone Witch Night Witch
Fireball
Skeleton Barrel Clone Witch Night Witch
Poison
Bats Skeleton Barrel Clone Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Skeleton Barrel Clone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Bats Skeleton Barrel Clone Night Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Bats

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bats Skeleton Barrel Witch Night Witch
Bats
Skeleton Barrel Ice Spirit Clone
Skeleton Barrel
Bats Clone Ice Spirit Mirror Witch
Mirror
Skeleton Barrel Night Witch
Clone
Skeleton Barrel Night Witch Bats Witch
Witch
Ice Spirit Skeleton Barrel Clone
Night Witch
Clone Ice Spirit Mirror

Defense Synergies 0 8

Skeletons
Ice Spirit Bats Witch Night Witch
Ice Spirit
Skeletons Bats Witch Night Witch
Bats
Skeletons Ice Spirit
Skeleton Barrel
Mirror
Night Witch
Clone
Witch
Skeletons Ice Spirit
Night Witch
Skeletons Ice Spirit Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Skeletons Ice Spirit Bats Witch Night Witch
Witch Skeletons Bats Night Witch
Witch Night Witch Skeletons Bats
Skeletons Bats Night Witch
Bats Ice Spirit Witch Night Witch
Skeleton Barrel
Witch Skeletons Night Witch
Skeletons Ice Spirit Night Witch
Bats Witch Skeletons Night Witch
Bats Witch Night Witch
Night Witch Skeletons Ice Spirit Bats Witch
Ice Spirit Bats Witch Night Witch
Ice Spirit
Skeletons Bats Witch Night Witch
Ice Spirit Bats Witch Night Witch
Witch Ice Spirit Bats
Bats Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch
Skeleton Barrel
Skeletons Ice Spirit Bats Witch
Bats Night Witch
Skeletons Witch Night Witch
Skeletons Ice Spirit Bats Skeleton Barrel Witch
Skeletons Bats Witch Night Witch
Skeletons Ice Spirit Bats Witch
Witch Skeletons
Bats Witch
Skeletons Witch Night Witch
Witch
Witch Skeletons Ice Spirit Bats Night Witch
Bats Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Ice Spirit Bats Skeleton Barrel Witch
Witch
Ice Spirit Skeleton Barrel
Skeleton Barrel
Bats Night Witch
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Witch
Skeleton Barrel
Bats Night Witch
Skeleton Barrel
Skeleton Barrel Witch
Night Witch
Skeleton Barrel
Ice Spirit Witch
Witch
Skeleton Barrel Witch
Skeleton Barrel Witch
Skeleton Barrel
Bats Witch Night Witch
Ice Spirit Bats Skeleton Barrel Witch
Night Witch
Night Witch
Ice Spirit
Skeleton Barrel Ice Spirit Bats Witch Night Witch
Witch
Skeleton Barrel
Ice Spirit Bats Witch
Bats Witch
Skeleton Barrel Witch

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