My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Electro Dragon Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army Electro Dragon Inferno Dragon
Fireball
Firecracker Hog Rider Skeleton Army Electro Dragon Inferno Dragon
Poison
Firecracker Skeleton Army Electro Dragon
Lightning
Electro Dragon Inferno Dragon
Rocket
Hog Rider Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Hog Rider Inferno Dragon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Inferno Dragon Mega Knight
Hog Rider
Arrows Firecracker The Log Mega Knight
Skeleton Army
Electro Dragon
Inferno Dragon Mega Knight
The Log
Hog Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker Electro Dragon
Mega Knight
Inferno Dragon Arrows Firecracker Hog Rider Electro Dragon The Log

Defense Synergies 2 11

Arrows
Mega Knight
Firecracker
The Log Skeleton Army Electro Dragon Mega Knight
Hog Rider
Skeleton Army
Firecracker Electro Dragon The Log Inferno Dragon
Electro Dragon
Firecracker Skeleton Army The Log Inferno Dragon
The Log
Firecracker Skeleton Army Electro Dragon Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Electro Dragon The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log
Skeleton Army Inferno Dragon Firecracker Electro Dragon The Log Mega Knight
Skeleton Army Mega Knight Electro Dragon Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Electro Dragon Mega Knight
Arrows Firecracker Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Firecracker Electro Dragon Mega Knight
Inferno Dragon Arrows Firecracker Electro Dragon
Arrows Electro Dragon The Log Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Arrows Firecracker Electro Dragon The Log Mega Knight
Arrows Inferno Dragon Firecracker Electro Dragon
Skeleton Army Mega Knight Electro Dragon The Log
Skeleton Army Mega Knight Arrows Firecracker Electro Dragon The Log
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army The Log Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Skeleton Army Electro Dragon
Arrows Mega Knight Firecracker Skeleton Army Electro Dragon The Log
Arrows The Log Firecracker Electro Dragon Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Arrows Firecracker Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Arrows Firecracker Electro Dragon The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Electro Dragon The Log
Skeleton Army Mega Knight The Log
Skeleton Army Inferno Dragon Mega Knight
Arrows Firecracker Electro Dragon
Skeleton Army
Mega Knight Skeleton Army Inferno Dragon
Electro Dragon Mega Knight Firecracker Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Electro Dragon
Skeleton Army Mega Knight Arrows The Log
Skeleton Army Mega Knight
Firecracker Skeleton Army Electro Dragon Mega Knight
Skeleton Army Electro Dragon Firecracker The Log Inferno Dragon
Arrows Mega Knight Firecracker Electro Dragon The Log Inferno Dragon
Arrows
Mega Knight
Skeleton Army Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows The Log Firecracker Electro Dragon
Arrows The Log Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Electro Dragon The Log
Arrows Firecracker Electro Dragon
Firecracker The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log Mega Knight
Arrows
Arrows Firecracker Electro Dragon The Log Mega Knight
Arrows Firecracker Electro Dragon The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log Electro Dragon Mega Knight
Inferno Dragon
Arrows Firecracker The Log Electro Dragon
Arrows Electro Dragon The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Arrows Electro Dragon The Log Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker The Log
Skeleton Army Electro Dragon
Arrows Firecracker Electro Dragon
Arrows The Log
Firecracker Electro Dragon Mega Knight
Arrows The Log Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker The Log Mega Knight
Inferno Dragon
Firecracker Electro Dragon Mega Knight

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