My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Zappies Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Elite Barbarians Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs
Giant Snowball
Goblins Musketeer Zappies Royal Hogs
Zap
Goblins Zappies Royal Hogs
Barbarian Barrel
Goblins Knight Elite Barbarians Musketeer Zappies Royal Hogs
The Log
Goblins Elite Barbarians Musketeer Zappies Royal Hogs
Earthquake
Zappies Royal Hogs
Arrows
Goblins Zappies Royal Hogs
Royal Delivery
Goblins Knight Elite Barbarians Musketeer Zappies Royal Hogs
Fireball
Elite Barbarians Musketeer Zappies Royal Hogs
Poison
Musketeer Zappies Royal Hogs
Lightning
Knight Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Knight Musketeer Zappies Royal Hogs Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Giant Snowball Knight Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Snowball
Royal Hogs Knight Elite Barbarians Musketeer Golem
Knight
Musketeer Giant Snowball Elite Barbarians Zappies Royal Hogs
Elite Barbarians
Giant Snowball Knight Zappies
Musketeer
Knight Giant Snowball Royal Hogs Golem
Zappies
Knight Elite Barbarians Royal Hogs Golem
Royal Hogs
Giant Snowball Knight Musketeer Zappies
Golem
Giant Snowball Musketeer Zappies

Defense Synergies 1 10

Goblins
Giant Snowball Knight Musketeer Zappies
Giant Snowball
Goblins Knight Elite Barbarians Musketeer Zappies
Knight
Musketeer Goblins Giant Snowball Zappies
Elite Barbarians
Giant Snowball
Musketeer
Knight Goblins Giant Snowball Zappies
Zappies
Goblins Giant Snowball Knight Musketeer
Royal Hogs
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Zappies
Elite Barbarians Goblins Knight Musketeer Zappies
Goblins Giant Snowball Knight Elite Barbarians Musketeer Zappies
Elite Barbarians Goblins Knight Musketeer Zappies
Elite Barbarians
Goblins Giant Snowball Musketeer Zappies
Giant Snowball Musketeer Zappies
Musketeer
Zappies Goblins Elite Barbarians Musketeer
Knight Elite Barbarians Goblins Giant Snowball Musketeer Zappies
Goblins Giant Snowball Knight Musketeer Zappies
Musketeer Giant Snowball Zappies
Giant Snowball Knight Elite Barbarians Musketeer Zappies
Goblins Giant Snowball Zappies
Elite Barbarians Knight Zappies
Giant Snowball Elite Barbarians Zappies
Goblins Knight Elite Barbarians Musketeer Zappies
Goblins Giant Snowball Knight Elite Barbarians Musketeer Zappies
Giant Snowball Knight Musketeer Zappies
Elite Barbarians Musketeer Zappies
Goblins Giant Snowball Knight Elite Barbarians Musketeer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Giant Snowball Elite Barbarians Zappies
Giant Snowball Knight Elite Barbarians Musketeer
Zappies Goblins Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Zappies
Knight Elite Barbarians Musketeer Zappies
Giant Snowball Musketeer Zappies
Goblins Knight Elite Barbarians Musketeer Zappies
Knight Elite Barbarians Zappies
Goblins Giant Snowball Knight Elite Barbarians Zappies
Musketeer Zappies
Knight Elite Barbarians Musketeer Zappies
Giant Snowball Elite Barbarians
Elite Barbarians Knight Zappies
Musketeer Zappies
Elite Barbarians Zappies Goblins Knight Musketeer
Giant Snowball Elite Barbarians Musketeer Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Giant Snowball Musketeer
Knight Musketeer
Giant Snowball
Giant Snowball Musketeer
Musketeer
Giant Snowball
Giant Snowball
Goblins Giant Snowball Elite Barbarians Musketeer
Knight Musketeer
Giant Snowball Musketeer
Giant Snowball Knight Elite Barbarians Musketeer
Musketeer
Giant Snowball Elite Barbarians Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball
Giant Snowball Musketeer
Giant Snowball
Musketeer
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Elite Barbarians Giant Snowball Musketeer
Giant Snowball Musketeer Zappies
Giant Snowball Elite Barbarians
Giant Snowball Musketeer
Giant Snowball Zappies
Giant Snowball
Musketeer Zappies
Giant Snowball Musketeer Zappies
Knight Musketeer
Giant Snowball Musketeer
Giant Snowball
Elite Barbarians Musketeer
Giant Snowball Elite Barbarians Musketeer Zappies
Giant Snowball Musketeer Zappies
Giant Snowball Musketeer

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