My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Ice Golem Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Ice Golem Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians
Giant Snowball
Spear Goblins Lumberjack
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Tesla Elite Barbarians Valkyrie Wizard Lumberjack
The Log
Spear Goblins Elite Barbarians Lumberjack
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Elite Barbarians Valkyrie Wizard Lumberjack
Fireball
Tesla Elite Barbarians Wizard Lumberjack
Poison
Spear Goblins Wizard
Lightning
Tesla Elite Barbarians Ice Golem Valkyrie Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Ice Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Arrows Tesla Valkyrie Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Ice Golem Arrows Tesla

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Valkyrie Elite Barbarians Lumberjack
Arrows
Elite Barbarians Lumberjack
Tesla
Elite Barbarians
Arrows Valkyrie Spear Goblins Ice Golem Wizard Lumberjack
Ice Golem
Spear Goblins Lumberjack Elite Barbarians
Valkyrie
Spear Goblins Elite Barbarians Lumberjack Wizard
Wizard
Elite Barbarians Valkyrie Lumberjack
Lumberjack
Ice Golem Valkyrie Spear Goblins Arrows Elite Barbarians Wizard

Defense Synergies 4 16

Spear Goblins
Tesla Ice Golem Arrows Valkyrie Lumberjack
Arrows
Spear Goblins Tesla Ice Golem Valkyrie Lumberjack
Tesla
Spear Goblins Ice Golem Arrows Valkyrie Wizard
Elite Barbarians
Valkyrie Ice Golem Wizard
Ice Golem
Spear Goblins Tesla Arrows Elite Barbarians Wizard Lumberjack
Valkyrie
Elite Barbarians Spear Goblins Arrows Tesla Wizard Lumberjack
Wizard
Tesla Elite Barbarians Ice Golem Valkyrie Lumberjack
Lumberjack
Spear Goblins Arrows Ice Golem Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Ice Golem Valkyrie Wizard
Elite Barbarians Lumberjack Tesla Valkyrie
Tesla Lumberjack Elite Barbarians Valkyrie
Tesla Elite Barbarians Lumberjack Valkyrie
Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Spear Goblins Tesla Valkyrie Lumberjack
Tesla Spear Goblins Arrows Wizard
Arrows Tesla Ice Golem Valkyrie
Tesla Elite Barbarians Lumberjack
Elite Barbarians Spear Goblins Tesla Ice Golem Valkyrie Lumberjack
Valkyrie Spear Goblins Arrows Tesla Ice Golem Wizard Lumberjack
Arrows Tesla Spear Goblins Wizard
Tesla Lumberjack Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Arrows Tesla Lumberjack
Elite Barbarians Tesla Lumberjack
Tesla Elite Barbarians Lumberjack
Tesla Wizard Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Tesla Spear Goblins Elite Barbarians Valkyrie Wizard Lumberjack
Arrows Valkyrie Wizard Spear Goblins Tesla Ice Golem Lumberjack
Tesla Elite Barbarians Lumberjack
Valkyrie Wizard Spear Goblins Arrows Tesla Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Spear Goblins Tesla Elite Barbarians Ice Golem
Arrows Tesla Elite Barbarians Ice Golem Valkyrie Wizard Lumberjack
Lumberjack Spear Goblins Elite Barbarians Ice Golem Valkyrie
Valkyrie Lumberjack Tesla Elite Barbarians Ice Golem
Tesla Elite Barbarians Valkyrie Lumberjack
Arrows Wizard Tesla Ice Golem
Spear Goblins Tesla Elite Barbarians Ice Golem Valkyrie Lumberjack
Tesla Elite Barbarians Valkyrie Lumberjack
Spear Goblins Elite Barbarians Ice Golem Valkyrie
Tesla
Tesla Elite Barbarians Valkyrie Lumberjack
Arrows Elite Barbarians Valkyrie
Elite Barbarians Tesla Ice Golem Valkyrie Wizard Lumberjack
Wizard Tesla Valkyrie
Tesla Elite Barbarians Spear Goblins Ice Golem Valkyrie Lumberjack
Arrows Valkyrie Tesla Elite Barbarians Ice Golem Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Valkyrie
Arrows
Arrows
Arrows Ice Golem Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Spear Goblins Ice Golem
Arrows Wizard
Arrows Ice Golem Wizard
Arrows Wizard
Elite Barbarians Lumberjack
Arrows Valkyrie Wizard
Arrows Wizard
Elite Barbarians Ice Golem
Arrows
Arrows Elite Barbarians Ice Golem
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Ice Golem Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Ice Golem Wizard
Wizard
Elite Barbarians
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins
Arrows Wizard
Arrows
Valkyrie Wizard Lumberjack
Arrows Ice Golem Wizard
Arrows
Elite Barbarians
Elite Barbarians

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