My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Musketeer Giant Bowler Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Elixir Golem Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Giant
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Knight Elite Barbarians Elixir Golem Musketeer Executioner
The Log
Elite Barbarians Elixir Golem Musketeer
Earthquake
Elixir Golem
Arrows
Royal Delivery
Knight Elite Barbarians Elixir Golem Musketeer Bowler Executioner
Fireball
Elite Barbarians Elixir Golem Musketeer Bowler Executioner
Poison
Elixir Golem Musketeer Executioner
Lightning
Knight Elite Barbarians Musketeer Bowler Executioner
Rocket
Elite Barbarians Musketeer Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Bowler Executioner Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Elixir Golem Musketeer Giant Bowler Executioner Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Elixir Golem Musketeer Giant

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Executioner Elite Barbarians
Elite Barbarians
Knight
Elixir Golem
Musketeer Bowler Executioner
Musketeer
Knight Giant Elixir Golem Bowler
Giant
Musketeer Bowler Executioner
Bowler
Elixir Golem Musketeer Giant Executioner
Executioner
Knight Elixir Golem Giant Bowler
Electro Giant

Defense Synergies 2 2

Knight
Musketeer Executioner Bowler
Elite Barbarians
Elixir Golem
Musketeer
Knight Bowler
Giant
Bowler
Knight Musketeer
Executioner
Knight
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Musketeer Executioner
Elite Barbarians Knight Musketeer Executioner
Bowler Knight Elite Barbarians Musketeer Executioner
Elite Barbarians Knight Musketeer Bowler
Elite Barbarians Bowler
Bowler Musketeer Executioner
Musketeer Executioner
Bowler Musketeer Electro Giant
Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Bowler
Executioner Knight Musketeer Bowler Electro Giant
Musketeer Executioner
Bowler Knight Elite Barbarians Musketeer
Bowler Executioner
Elite Barbarians Knight
Elite Barbarians Bowler Electro Giant
Knight Elite Barbarians Musketeer Bowler Executioner
Knight Elite Barbarians Musketeer Bowler Executioner
Executioner Knight Musketeer Bowler
Elite Barbarians Musketeer
Bowler Knight Elite Barbarians Musketeer Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Bowler Electro Giant
Knight Elite Barbarians Musketeer Bowler Executioner
Knight Elite Barbarians Musketeer Bowler
Bowler Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Bowler Executioner
Executioner Electro Giant Musketeer
Knight Elite Barbarians Musketeer Bowler
Knight Elite Barbarians
Knight Elite Barbarians
Musketeer
Knight Elite Barbarians Musketeer Bowler
Elite Barbarians Bowler Electro Giant
Elite Barbarians Bowler Knight Executioner
Musketeer Bowler Executioner Electro Giant
Elite Barbarians Electro Giant Knight Musketeer Bowler Executioner
Bowler Executioner Elite Barbarians Musketeer Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer Bowler Executioner
Knight Musketeer
Executioner Bowler
Executioner Electro Giant Musketeer
Musketeer Bowler Executioner
Bowler Executioner
Elite Barbarians Musketeer Bowler
Knight Musketeer Bowler
Musketeer Executioner
Knight Elite Barbarians Musketeer Bowler Executioner
Musketeer
Elite Barbarians Musketeer
Musketeer Bowler Executioner
Musketeer Bowler Executioner
Musketeer Bowler Executioner
Bowler Electro Giant
Musketeer Bowler
Musketeer Bowler
Musketeer
Electro Giant Bowler Executioner
Musketeer Bowler Executioner
Musketeer Bowler
Musketeer
Elite Barbarians Musketeer Executioner Electro Giant
Musketeer Electro Giant
Elite Barbarians Bowler
Musketeer
Bowler
Musketeer
Musketeer Executioner
Knight Musketeer Bowler Executioner
Musketeer Bowler Executioner
Electro Giant
Elite Barbarians Musketeer Executioner
Electro Giant Elite Barbarians Musketeer Bowler
Musketeer Executioner
Musketeer Bowler Executioner Electro Giant

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