My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon
Zap
Inferno Tower Guards
Barbarian Barrel
Inferno Tower Guards Electro Wizard
The Log
Mini P.E.K.K.A Guards
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Guards Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Inferno Tower Electro Dragon Electro Wizard
Poison
Inferno Tower Guards Electro Dragon Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Electro Dragon Electro Wizard
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Mini P.E.K.K.A Electro Wizard Inferno Tower Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Mini P.E.K.K.A

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Mini P.E.K.K.A Guards Electro Dragon
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Electro Wizard
Inferno Tower
Guards
Zap
Electro Dragon
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Electro Dragon
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A

Defense Synergies 5 15

Zap
Mini P.E.K.K.A Electro Wizard Arrows Inferno Tower Guards Electro Dragon P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Arrows Guards Electro Dragon
Inferno Tower
Guards Electro Wizard Zap Arrows Electro Dragon
Guards
Inferno Tower Zap Mini P.E.K.K.A Electro Dragon Electro Wizard
Electro Dragon
Zap Mini P.E.K.K.A Inferno Tower Guards Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Guards Electro Dragon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Dragon Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Zap Electro Dragon Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Dragon Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Guards Electro Dragon Electro Wizard
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Guards Electro Dragon Electro Wizard
Inferno Tower Electro Wizard Zap Arrows Electro Dragon
Zap Arrows Inferno Tower Electro Dragon P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Guards Mini P.E.K.K.A Inferno Tower Electro Wizard
Guards Electro Wizard Zap Arrows Electro Dragon
Arrows Inferno Tower Zap Electro Dragon Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Zap Guards Electro Dragon Electro Wizard
Zap Arrows Mini P.E.K.K.A Guards Electro Dragon P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A Inferno Tower Electro Dragon P.E.K.K.A Electro Wizard
Arrows Zap Guards Electro Dragon Electro Wizard
Zap Arrows Guards Electro Dragon Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Electro Wizard
Arrows Mini P.E.K.K.A Guards Electro Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Electro Dragon
Guards P.E.K.K.A Zap Mini P.E.K.K.A Inferno Tower Electro Dragon Electro Wizard
Mini P.E.K.K.A Guards P.E.K.K.A Zap Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Guards
Arrows Zap Electro Dragon Electro Wizard
Mini P.E.K.K.A Guards P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Electro Wizard Mini P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Mini P.E.K.K.A Inferno Tower Guards Electro Dragon
P.E.K.K.A Zap Arrows Guards Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Guards
Electro Dragon
Inferno Tower Guards Electro Dragon Electro Wizard Zap Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Mini P.E.K.K.A Inferno Tower Electro Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon
Arrows Zap Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Guards
Zap Arrows
Arrows Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Mini P.E.K.K.A Guards Electro Dragon Electro Wizard
Zap Arrows Electro Dragon Electro Wizard
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Dragon Electro Wizard
Zap Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows Zap Electro Dragon Electro Wizard
Zap Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Guards
Mini P.E.K.K.A
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Guards Electro Dragon
Zap Arrows Electro Dragon Electro Wizard
Arrows
Mini P.E.K.K.A Electro Dragon Electro Wizard
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon P.E.K.K.A
Zap Electro Dragon Guards Electro Wizard
Zap Electro Dragon Electro Wizard
Electro Dragon Zap Electro Wizard

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