My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Bandit Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Prince Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince Bandit
Giant Snowball
Barbarians Hog Rider Guards
Zap
Guards Prince Bandit
Barbarian Barrel
Barbarians Wizard Guards Bandit
The Log
Barbarians Hog Rider Guards Prince Bandit
Earthquake
Barbarians Hog Rider Guards
Arrows
Guards
Royal Delivery
Barbarians Hog Rider Wizard Guards Prince Bandit
Fireball
Barbarians Hog Rider Wizard Bandit
Poison
Barbarians Wizard Guards
Lightning
Wizard Prince Bandit Archer Queen
Rocket
Barbarians Hog Rider Wizard Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Bandit Hog Rider Barbarians Wizard Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Bandit Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Guards Bandit
Barbarians
Hog Rider
Hog Rider
Zap Barbarians Wizard Guards Prince Bandit Archer Queen
Wizard
Hog Rider Prince Bandit
Guards
Zap Hog Rider Bandit
Prince
Zap Hog Rider Wizard
Bandit
Zap Hog Rider Wizard Guards
Archer Queen
Hog Rider

Defense Synergies 0 10

Zap
Barbarians Guards Prince Bandit Archer Queen
Barbarians
Zap
Hog Rider
Wizard
Guards Prince Bandit
Guards
Zap Wizard Prince Archer Queen
Prince
Zap Wizard Guards
Bandit
Zap Wizard
Archer Queen
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians Zap Prince Bandit
Barbarians Prince Bandit
Barbarians Prince Guards Bandit
Barbarians Prince
Zap Guards Bandit
Zap Wizard
Zap Barbarians Bandit
Barbarians Prince Archer Queen
Guards Barbarians Prince Bandit
Barbarians Guards Zap Wizard Bandit
Zap Wizard
Barbarians Prince Zap Wizard Guards Bandit
Wizard Zap Barbarians Guards Prince
Barbarians Prince Bandit
Barbarians Zap Prince Bandit
Barbarians Wizard Prince
Zap Barbarians Wizard Guards Prince Bandit
Zap Wizard Barbarians Guards Bandit
Barbarians Prince
Wizard Barbarians Guards Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Prince Bandit
Bandit Zap Wizard Prince
Barbarians Guards Bandit Zap Prince
Guards Prince Zap Barbarians Bandit
Barbarians Guards Prince Bandit
Wizard Zap
Guards Prince Barbarians Bandit
Barbarians Prince
Zap Barbarians Prince Bandit
Barbarians Guards
Barbarians Guards Prince
Zap Barbarians Guards Prince Archer Queen
Barbarians Prince Wizard Guards Bandit
Wizard Barbarians
Barbarians Guards Zap Prince Archer Queen
Zap Barbarians Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Bandit
Zap Bandit
Bandit
Barbarians Guards Prince
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Guards Prince
Zap Wizard Prince Bandit
Zap Wizard Archer Queen
Bandit
Bandit
Zap Prince
Zap Wizard Bandit
Wizard Bandit
Zap Wizard Prince Bandit
Zap Wizard
Prince
Wizard
Prince
Zap Barbarians
Zap Wizard
Zap Wizard Bandit
Zap Wizard Prince Bandit
Zap Bandit
Zap Wizard
Zap Wizard Guards
Zap Wizard Bandit
Zap
Prince
Wizard
Zap Barbarians Guards Prince Bandit
Zap Wizard Archer Queen
Wizard Prince
Zap Wizard
Zap Archer Queen
Prince Archer Queen
Zap Guards Archer Queen
Zap Archer Queen
Zap Prince Bandit Archer Queen

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