My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army
Zap
Royal Hogs Skeleton Army
Barbarian Barrel
Valkyrie Bomb Tower Wizard Royal Hogs Skeleton Army Magic Archer
The Log
Royal Hogs Skeleton Army
Earthquake
Bomb Tower Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Valkyrie Wizard Royal Hogs Skeleton Army Magic Archer
Fireball
Bomb Tower Wizard Royal Hogs Skeleton Army Magic Archer
Poison
Bomb Tower Wizard Royal Hogs Skeleton Army Magic Archer
Lightning
Valkyrie Bomb Tower Wizard Magic Archer
Rocket
Valkyrie Bomb Tower Wizard Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Wizard The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Valkyrie Bomb Tower Magic Archer Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Valkyrie

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Hogs The Log Magic Archer
Valkyrie
Wizard Royal Hogs Magic Archer
Bomb Tower
Wizard
Valkyrie Royal Hogs
Royal Hogs
Fireball Valkyrie Wizard The Log Magic Archer
Skeleton Army
The Log
Fireball Royal Hogs Magic Archer
Magic Archer
Fireball Valkyrie Royal Hogs The Log

Defense Synergies 2 13

Fireball
The Log Valkyrie Bomb Tower
Valkyrie
Fireball Bomb Tower Wizard The Log Magic Archer
Bomb Tower
The Log Fireball Valkyrie Skeleton Army Magic Archer
Wizard
Valkyrie Skeleton Army The Log
Royal Hogs
Skeleton Army
Bomb Tower Wizard The Log Magic Archer
The Log
Fireball Bomb Tower Valkyrie Wizard Skeleton Army Magic Archer
Magic Archer
Valkyrie Bomb Tower Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log Magic Archer
Bomb Tower Skeleton Army Valkyrie The Log
Bomb Tower Skeleton Army Valkyrie
Bomb Tower Skeleton Army Valkyrie
Fireball Valkyrie Bomb Tower Skeleton Army The Log
Fireball Skeleton Army The Log Valkyrie Bomb Tower Magic Archer
Fireball Bomb Tower Wizard Magic Archer
Fireball Valkyrie Bomb Tower The Log Magic Archer
Bomb Tower Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Fireball Bomb Tower Wizard The Log Magic Archer
Fireball Wizard Magic Archer
Bomb Tower Skeleton Army Fireball Valkyrie Wizard The Log
Fireball Valkyrie Bomb Tower Wizard Skeleton Army The Log Magic Archer
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Fireball The Log
Bomb Tower Wizard Fireball Valkyrie Skeleton Army
Fireball Bomb Tower Valkyrie Wizard Skeleton Army The Log Magic Archer
Valkyrie Bomb Tower Wizard The Log Fireball Magic Archer
Bomb Tower
Valkyrie Wizard Skeleton Army Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Valkyrie Bomb Tower Wizard The Log Magic Archer
Skeleton Army Valkyrie Bomb Tower The Log
Valkyrie Skeleton Army Fireball The Log
Valkyrie Skeleton Army
Fireball Wizard Bomb Tower Magic Archer
Skeleton Army Fireball Valkyrie Bomb Tower
Valkyrie Bomb Tower Skeleton Army
Fireball Valkyrie Bomb Tower Skeleton Army The Log Magic Archer
Skeleton Army
Valkyrie Bomb Tower
Skeleton Army Fireball Valkyrie The Log
Skeleton Army Fireball Valkyrie Bomb Tower Wizard
Wizard Fireball Valkyrie Bomb Tower Skeleton Army Magic Archer
Skeleton Army Fireball Valkyrie Bomb Tower The Log Magic Archer
Valkyrie Fireball Bomb Tower Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log Magic Archer
Fireball Wizard Magic Archer
Wizard The Log Magic Archer
Fireball The Log Wizard Magic Archer
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log Magic Archer
Fireball Wizard Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Wizard The Log Magic Archer
Magic Archer Fireball Wizard The Log
Fireball
Fireball Wizard The Log Magic Archer
Fireball Valkyrie Wizard The Log Magic Archer
Fireball The Log Magic Archer
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Magic Archer
Fireball The Log Wizard Magic Archer
Fireball Wizard The Log Magic Archer
Fireball The Log Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Fireball
Fireball Wizard The Log Magic Archer
Fireball Magic Archer
Fireball Wizard The Log Magic Archer
Fireball Skeleton Army Magic Archer
Fireball Wizard Magic Archer
The Log Fireball
Fireball Valkyrie Wizard Magic Archer
The Log Fireball Wizard Magic Archer
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer

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