My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Bandit Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Bandit
Barbarian Barrel
Skeletons Firecracker Wizard Bandit
The Log
Skeletons Firecracker Bandit
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Wizard Bandit
Fireball
Firecracker Wizard Bandit
Poison
Firecracker Wizard
Lightning
Wizard Bandit Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Void Bandit Wizard Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Void

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Bandit Mega Knight Monk
Wizard
Bandit Mega Knight
Void
The Log
Bandit Mega Knight
Bandit
Firecracker Wizard The Log Mega Knight
Mega Knight
Firecracker Wizard The Log Bandit
Monk
Firecracker

Defense Synergies 1 13

Skeletons
Firecracker Wizard The Log Bandit Monk
Firecracker
The Log Skeletons Bandit Mega Knight
Wizard
Skeletons The Log Bandit Mega Knight
Void
The Log
Firecracker Skeletons Wizard Bandit Mega Knight
Bandit
Skeletons Firecracker Wizard The Log Mega Knight
Mega Knight
Firecracker Wizard The Log Bandit
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void The Log
Skeletons Firecracker The Log Bandit Mega Knight Monk
Mega Knight Skeletons Void Bandit
Skeletons Firecracker Bandit Mega Knight Monk
Firecracker The Log Mega Knight Monk
The Log Skeletons Firecracker Bandit Mega Knight
Firecracker Wizard Void
Void The Log Bandit Mega Knight Monk
Skeletons
Skeletons Firecracker Bandit Mega Knight
Skeletons Firecracker Wizard The Log Bandit Mega Knight
Firecracker Wizard
Mega Knight Skeletons Wizard The Log Bandit
Wizard Mega Knight Firecracker The Log
Bandit Mega Knight
Monk The Log Bandit Mega Knight
Wizard Mega Knight Skeletons Firecracker
Mega Knight Firecracker Wizard The Log Bandit
Wizard The Log Firecracker Bandit Mega Knight
Wizard Mega Knight Firecracker The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Void Bandit
Void Bandit Firecracker Wizard The Log Mega Knight Monk
Bandit Mega Knight Skeletons The Log
Mega Knight The Log Bandit Monk
Skeletons Bandit Mega Knight
Firecracker Wizard Skeletons Monk
Skeletons Void Bandit
Mega Knight
Void Mega Knight Skeletons Firecracker The Log Bandit Monk
Skeletons
Mega Knight
Mega Knight Monk Void The Log
Mega Knight Skeletons Wizard Bandit
Wizard Firecracker Mega Knight
Skeletons Firecracker The Log Monk
Mega Knight Firecracker Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log Bandit Monk
Firecracker Void Monk The Log Bandit
Void The Log Bandit
Firecracker Void The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard Monk
Firecracker Wizard The Log
The Log Firecracker Wizard
Void The Log Monk Firecracker Wizard Bandit
Void
Firecracker Void Monk Wizard The Log Bandit
Void Monk Firecracker Wizard
Firecracker Void The Log Bandit
Firecracker Void Bandit Monk
Firecracker The Log
Firecracker Wizard The Log Bandit
Firecracker Wizard The Log Bandit Mega Knight
Monk
Void Firecracker Wizard The Log Bandit Mega Knight Monk
Firecracker Wizard The Log Mega Knight Monk
Void The Log Mega Knight Monk
Wizard Void
Void The Log Monk
Void The Log Monk
Firecracker The Log Wizard Mega Knight
Firecracker Void The Log Wizard Bandit Monk
Void Wizard The Log Bandit Mega Knight Monk
Void Firecracker The Log Bandit
Firecracker Wizard
Firecracker Wizard Void
Void
Void Wizard The Log Bandit Mega Knight
Void Firecracker Monk
Mega Knight
Firecracker Wizard The Log Monk
Void Bandit
Firecracker Wizard Monk
The Log
Void Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Void Monk
Firecracker Mega Knight
Firecracker The Log
Firecracker Void
Void Firecracker The Log Bandit Mega Knight Monk

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