My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Executioner Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Goblins Miner Lumberjack
Zap
Goblins
Barbarian Barrel
Goblins Wizard Executioner Magic Archer Lumberjack
The Log
Goblins Lumberjack
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Wizard Executioner Miner Magic Archer Lumberjack
Fireball
Wizard Executioner Magic Archer Lumberjack
Poison
Wizard Executioner Magic Archer
Lightning
Ice Golem Wizard Executioner Magic Archer Lumberjack
Rocket
Wizard Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Rocket Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Rocket Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Miner Magic Archer Lumberjack Wizard Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Ice Golem Miner Magic Archer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Ice Golem
Ice Golem
Lumberjack Goblins Executioner Miner Magic Archer
Wizard
Miner Lumberjack
Rocket
Miner
Executioner
Ice Golem Miner
Miner
Goblins Ice Golem Wizard Rocket Executioner Magic Archer Lumberjack
Magic Archer
Ice Golem Miner Lumberjack
Lumberjack
Ice Golem Wizard Miner Magic Archer

Defense Synergies 0 10

Goblins
Ice Golem Wizard Magic Archer
Ice Golem
Goblins Wizard Executioner Magic Archer Lumberjack
Wizard
Goblins Ice Golem Lumberjack
Rocket
Executioner
Ice Golem Lumberjack
Miner
Magic Archer
Goblins Ice Golem Lumberjack
Lumberjack
Ice Golem Wizard Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Wizard Executioner Magic Archer
Lumberjack Goblins Executioner
Rocket Lumberjack Goblins Executioner
Lumberjack Goblins
Rocket Lumberjack
Goblins Executioner Magic Archer Lumberjack
Rocket Wizard Executioner Magic Archer
Rocket Ice Golem Magic Archer
Goblins Lumberjack
Goblins Ice Golem Miner Lumberjack
Goblins Executioner Ice Golem Wizard Magic Archer Lumberjack
Executioner Wizard Magic Archer
Lumberjack Wizard Rocket
Wizard Rocket Executioner Goblins Magic Archer Lumberjack
Lumberjack
Rocket Lumberjack
Wizard Goblins Executioner Lumberjack
Goblins Wizard Executioner Magic Archer Lumberjack
Wizard Executioner Ice Golem Magic Archer Lumberjack
Lumberjack
Wizard Goblins Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Ice Golem
Ice Golem Wizard Rocket Executioner Miner Magic Archer Lumberjack
Lumberjack Goblins Ice Golem Rocket
Rocket Lumberjack Ice Golem
Executioner Lumberjack
Wizard Rocket Executioner Ice Golem Magic Archer
Rocket Goblins Ice Golem Lumberjack
Lumberjack
Rocket Goblins Ice Golem Magic Archer
Lumberjack
Rocket
Rocket Ice Golem Wizard Executioner Lumberjack
Wizard Executioner Magic Archer
Goblins Ice Golem Rocket Executioner Magic Archer Lumberjack
Executioner Ice Golem Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Rocket
Executioner Miner Magic Archer
Rocket Miner Magic Archer
Ice Golem Rocket
Wizard Rocket Executioner Magic Archer
Wizard Executioner Ice Golem Rocket Magic Archer
Wizard Executioner Magic Archer
Ice Golem Wizard Executioner Magic Archer
Miner Wizard
Rocket Goblins Lumberjack
Rocket Miner Wizard Magic Archer
Wizard Rocket Executioner Magic Archer
Rocket Ice Golem Executioner Miner Magic Archer
Rocket Magic Archer
Ice Golem Magic Archer
Rocket Wizard Executioner Magic Archer
Magic Archer Wizard Rocket Executioner
Rocket
Rocket
Rocket Wizard Executioner Magic Archer
Rocket Wizard Miner Magic Archer
Rocket Magic Archer
Rocket Wizard
Rocket
Rocket
Ice Golem Wizard Executioner Magic Archer
Miner Wizard Executioner Magic Archer
Wizard Miner Magic Archer
Rocket Miner Magic Archer
Ice Golem Wizard Executioner Magic Archer
Rocket Wizard
Wizard Rocket Miner Magic Archer
Rocket Magic Archer
Rocket Wizard Magic Archer
Rocket Magic Archer
Rocket Wizard Executioner Magic Archer
Miner Wizard Rocket Executioner Magic Archer Lumberjack
Ice Golem Wizard Executioner Magic Archer
Rocket
Executioner
Rocket Magic Archer
Rocket Executioner Magic Archer
Rocket Executioner Miner Magic Archer

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