My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Goblin Drill
Giant Snowball
Goblin Gang Mega Minion Goblin Drill Electro Dragon
Zap
Goblin Gang Goblin Drill
Barbarian Barrel
Goblin Gang Wizard Goblin Drill Magic Archer
The Log
Goblin Gang Goblin Drill
Earthquake
Goblin Gang Goblin Drill
Arrows
Goblin Gang Goblin Drill
Royal Delivery
Goblin Gang Mega Minion Wizard Goblin Drill Electro Dragon Magic Archer
Fireball
Goblin Gang Mega Minion Wizard Goblin Drill Electro Dragon Magic Archer
Poison
Goblin Gang Mega Minion Wizard Goblin Drill Electro Dragon Magic Archer
Lightning
Mega Minion Wizard Electro Dragon Magic Archer
Rocket
Wizard Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Earthquake Goblin Drill Magic Archer Giant Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Mega Minion Earthquake Goblin Drill

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Goblin Drill
Mega Minion
Giant
Earthquake
Giant
Giant
Mega Minion Earthquake Electro Dragon Goblin Gang Wizard Magic Archer
Wizard
Giant
Goblin Drill
Goblin Gang
Electro Dragon
Giant Magic Archer
Magic Archer
Giant Electro Dragon

Defense Synergies 0 6

Goblin Gang
Goblin Drill Magic Archer
Mega Minion
Wizard Goblin Drill
Earthquake
Giant
Wizard
Mega Minion
Goblin Drill
Goblin Gang Mega Minion Electro Dragon Magic Archer
Electro Dragon
Goblin Drill
Magic Archer
Goblin Gang Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Wizard Electro Dragon Magic Archer
Goblin Gang Mega Minion Goblin Drill Electro Dragon
Goblin Gang Mega Minion Goblin Drill Electro Dragon
Goblin Gang Mega Minion Goblin Drill Electro Dragon
Earthquake
Goblin Gang Mega Minion Earthquake Electro Dragon Magic Archer
Mega Minion Goblin Gang Wizard Electro Dragon Magic Archer
Earthquake Electro Dragon Magic Archer
Goblin Gang Goblin Drill
Goblin Gang
Goblin Gang Mega Minion Earthquake Wizard Goblin Drill Electro Dragon Magic Archer
Mega Minion Goblin Gang Wizard Electro Dragon Magic Archer
Goblin Drill Goblin Gang Earthquake Wizard Electro Dragon
Wizard Goblin Gang Mega Minion Earthquake Goblin Drill Electro Dragon Magic Archer
Goblin Gang Goblin Drill
Goblin Gang Goblin Drill
Wizard Goblin Gang Goblin Drill Electro Dragon
Goblin Gang Mega Minion Wizard Goblin Drill Electro Dragon Magic Archer
Earthquake Wizard Goblin Drill Mega Minion Electro Dragon Magic Archer
Goblin Drill
Goblin Gang Wizard Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Mega Minion Wizard Electro Dragon Magic Archer
Goblin Gang Electro Dragon
Goblin Gang
Goblin Gang Goblin Drill
Wizard Goblin Gang Electro Dragon Magic Archer
Goblin Gang Mega Minion
Electro Dragon Mega Minion Magic Archer
Goblin Gang Mega Minion Goblin Drill
Mega Minion Electro Dragon
Goblin Gang Wizard
Wizard Electro Dragon Magic Archer
Goblin Gang Electro Dragon Mega Minion Goblin Drill Magic Archer
Mega Minion Earthquake Wizard Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Goblin Drill Electro Dragon
Electro Dragon Magic Archer
Earthquake Goblin Drill Electro Dragon Magic Archer
Earthquake
Wizard Earthquake Magic Archer
Wizard Mega Minion Electro Dragon Magic Archer
Earthquake Wizard Magic Archer
Earthquake Wizard Electro Dragon Magic Archer
Wizard Electro Dragon
Goblin Gang Electro Dragon
Earthquake Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Earthquake Magic Archer
Earthquake Electro Dragon Magic Archer
Earthquake Magic Archer
Earthquake Wizard Goblin Drill Electro Dragon Magic Archer
Earthquake Magic Archer Wizard Electro Dragon
Earthquake
Mega Minion Earthquake Wizard Electro Dragon Magic Archer
Earthquake Wizard Electro Dragon Magic Archer
Earthquake Magic Archer
Wizard
Earthquake Goblin Drill Electro Dragon
Earthquake Wizard Electro Dragon Magic Archer
Mega Minion
Earthquake Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Magic Archer
Wizard Electro Dragon Magic Archer
Electro Dragon Mega Minion Wizard
Mega Minion
Earthquake Wizard Electro Dragon Magic Archer
Electro Dragon Magic Archer
Earthquake Wizard Magic Archer
Earthquake Goblin Gang Electro Dragon Magic Archer
Mega Minion Wizard Electro Dragon Magic Archer
Goblin Gang Mega Minion Wizard Electro Dragon Magic Archer
Earthquake Wizard Electro Dragon Magic Archer
Mega Minion Electro Dragon
Electro Dragon Goblin Gang Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: