My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Barbarian Hut Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Goblins Minions Balloon
Zap
Goblins Minions Inferno Tower Balloon
Barbarian Barrel
Goblins Inferno Tower Wizard Barbarian Hut
The Log
Goblins Barbarian Hut
Earthquake
Inferno Tower Barbarian Hut
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Wizard Balloon
Fireball
Minions Inferno Tower Wizard Barbarian Hut Balloon
Poison
Minions Inferno Tower Wizard Barbarian Hut Balloon
Lightning
Ice Golem Inferno Tower Wizard Barbarian Hut Balloon
Rocket
Inferno Tower Wizard Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Minions Poison Inferno Tower Wizard Balloon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Ice Golem Minions Poison

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Minions
Ice Golem Barbarian Hut Balloon
Ice Golem
Balloon Goblins Minions Barbarian Hut
Inferno Tower
Wizard
Balloon
Barbarian Hut
Minions Ice Golem
Poison
Balloon
Balloon
Ice Golem Minions Wizard Poison

Defense Synergies 3 9

Goblins
Ice Golem Inferno Tower Wizard Poison
Minions
Ice Golem Barbarian Hut Inferno Tower
Ice Golem
Minions Inferno Tower Goblins Wizard Barbarian Hut Poison
Inferno Tower
Ice Golem Goblins Minions Poison
Wizard
Goblins Ice Golem
Barbarian Hut
Minions Ice Golem
Poison
Goblins Ice Golem Inferno Tower
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Ice Golem Inferno Tower Wizard
Inferno Tower Barbarian Hut Goblins Minions
Inferno Tower Barbarian Hut Goblins Minions
Inferno Tower Barbarian Hut Goblins Minions
Poison
Goblins Minions
Minions Inferno Tower Wizard Barbarian Hut Poison
Barbarian Hut Ice Golem Inferno Tower Poison
Inferno Tower Barbarian Hut Goblins Minions
Goblins Ice Golem Inferno Tower
Goblins Minions Poison Ice Golem Wizard
Minions Inferno Tower Wizard Barbarian Hut Poison
Inferno Tower Barbarian Hut Minions Wizard
Wizard Barbarian Hut Goblins Minions Poison
Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut
Wizard Barbarian Hut Goblins Minions Inferno Tower Poison
Goblins Minions Wizard Barbarian Hut
Wizard Poison Minions Ice Golem Barbarian Hut
Barbarian Hut Inferno Tower
Wizard Goblins Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins Ice Golem Inferno Tower
Poison Ice Golem Wizard
Goblins Minions Ice Golem Inferno Tower Barbarian Hut
Ice Golem Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut
Wizard Poison Minions Ice Golem
Goblins Minions Ice Golem Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut
Goblins Minions Ice Golem Inferno Tower Barbarian Hut Poison
Inferno Tower Barbarian Hut
Minions Inferno Tower
Poison
Ice Golem Inferno Tower Wizard Barbarian Hut
Wizard Barbarian Hut
Inferno Tower Goblins Minions Ice Golem Barbarian Hut Poison
Minions Poison Ice Golem Inferno Tower Wizard Barbarian Hut
Inferno Tower Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Barbarian Hut
Poison
Barbarian Hut Poison
Ice Golem Barbarian Hut Poison
Wizard Poison
Wizard Poison Minions Ice Golem
Wizard Poison
Poison Ice Golem Wizard Barbarian Hut
Poison Wizard
Goblins Minions Poison
Poison Wizard
Poison Wizard
Poison Ice Golem Barbarian Hut
Minions Poison
Ice Golem Barbarian Hut Poison
Wizard Barbarian Hut Poison
Wizard Barbarian Hut Poison
Poison
Minions
Wizard Poison
Wizard Poison
Minions Poison
Wizard Poison
Barbarian Hut Poison
Ice Golem Poison Wizard
Poison Wizard
Wizard Poison
Poison
Poison Ice Golem Wizard
Minions Wizard Poison
Poison Wizard
Poison
Wizard Poison
Minions Barbarian Hut
Poison Wizard
Poison Wizard
Ice Golem Wizard Poison
Poison
Minions Poison
Poison
Poison

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