My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Goblin Drill
Giant Snowball
Spear Goblins Guards Goblin Drill
Zap
Spear Goblins Guards Goblin Drill
Barbarian Barrel
Spear Goblins Rascals Wizard Guards Goblin Drill Electro Wizard
The Log
Spear Goblins Rascals Mini P.E.K.K.A Guards Goblin Drill
Earthquake
Spear Goblins Guards Goblin Drill
Arrows
Spear Goblins Rascals Guards Goblin Drill
Royal Delivery
Spear Goblins Rascals Mini P.E.K.K.A Wizard Guards Goblin Drill Electro Wizard
Fireball
Rascals Wizard Goblin Drill Electro Wizard
Poison
Spear Goblins Rascals Wizard Guards Goblin Drill Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Guards Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Guards Mini P.E.K.K.A Goblin Drill Electro Wizard Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Guards Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Mini P.E.K.K.A Goblin Drill
Rascals
Spear Goblins Goblin Drill Electro Wizard
Mini P.E.K.K.A
Spear Goblins Wizard Goblin Drill The Log Electro Wizard
Wizard
Mini P.E.K.K.A
Guards
The Log
Goblin Drill
Spear Goblins Rascals Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Guards Goblin Drill
Electro Wizard
Rascals Mini P.E.K.K.A

Defense Synergies 2 18

Spear Goblins
Rascals Mini P.E.K.K.A Guards Goblin Drill The Log Electro Wizard
Rascals
Spear Goblins The Log
Mini P.E.K.K.A
The Log Electro Wizard Spear Goblins Wizard Guards
Wizard
Mini P.E.K.K.A Guards The Log Electro Wizard
Guards
Spear Goblins Mini P.E.K.K.A Wizard Goblin Drill The Log Electro Wizard
Goblin Drill
Spear Goblins Guards The Log Electro Wizard
The Log
Mini P.E.K.K.A Spear Goblins Rascals Wizard Guards Goblin Drill Electro Wizard
Electro Wizard
Mini P.E.K.K.A Spear Goblins Wizard Guards Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard The Log Electro Wizard
Mini P.E.K.K.A Rascals Goblin Drill The Log Electro Wizard
Mini P.E.K.K.A Rascals Goblin Drill Electro Wizard
Mini P.E.K.K.A Rascals Guards Goblin Drill Electro Wizard
Mini P.E.K.K.A The Log
The Log Spear Goblins Rascals Guards Electro Wizard
Electro Wizard Spear Goblins Rascals Wizard
Rascals The Log Electro Wizard
Mini P.E.K.K.A Rascals Goblin Drill
Guards Spear Goblins Rascals Mini P.E.K.K.A Electro Wizard
Guards Electro Wizard Spear Goblins Rascals Wizard Goblin Drill The Log
Spear Goblins Rascals Wizard Electro Wizard
Mini P.E.K.K.A Goblin Drill Rascals Wizard Guards The Log Electro Wizard
Wizard Rascals Mini P.E.K.K.A Guards Goblin Drill The Log Electro Wizard
Mini P.E.K.K.A Rascals Goblin Drill Electro Wizard
Rascals Mini P.E.K.K.A Goblin Drill The Log Electro Wizard
Wizard Rascals Mini P.E.K.K.A Goblin Drill Electro Wizard
Spear Goblins Rascals Wizard Guards Goblin Drill The Log Electro Wizard
Wizard Goblin Drill The Log Spear Goblins Rascals Guards Electro Wizard
Mini P.E.K.K.A Goblin Drill Electro Wizard
Rascals Wizard Spear Goblins Mini P.E.K.K.A Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Guards Spear Goblins Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard The Log
Guards Spear Goblins Rascals Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Guards Rascals The Log Electro Wizard
Rascals Mini P.E.K.K.A Guards Goblin Drill
Wizard Rascals Electro Wizard
Rascals Mini P.E.K.K.A Guards Spear Goblins Electro Wizard
Mini P.E.K.K.A Rascals
Electro Wizard Spear Goblins Mini P.E.K.K.A The Log
Guards Goblin Drill
Rascals Mini P.E.K.K.A Guards
Guards The Log Electro Wizard
Rascals Mini P.E.K.K.A Wizard Guards
Wizard Rascals
Rascals Guards Electro Wizard Spear Goblins Mini P.E.K.K.A Goblin Drill The Log
Rascals Mini P.E.K.K.A Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards Goblin Drill The Log
The Log Electro Wizard
Goblin Drill The Log
Rascals Guards The Log
Wizard The Log
Wizard Spear Goblins
Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A Guards Electro Wizard
Wizard The Log Electro Wizard
Wizard
The Log
The Log
Spear Goblins Wizard Goblin Drill The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
Goblin Drill The Log
The Log Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard Guards
Mini P.E.K.K.A
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Spear Goblins Guards
Wizard Electro Wizard
The Log
Rascals Mini P.E.K.K.A Wizard Electro Wizard
The Log Wizard
Rascals Guards The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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