My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Three Musketeers Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Three Musketeers Goblin Barrel
Giant Snowball
Spear Goblins Minion Horde Three Musketeers Goblin Barrel
Zap
Spear Goblins Minion Horde Three Musketeers Goblin Barrel
Barbarian Barrel
Spear Goblins Wizard Three Musketeers Goblin Barrel Royal Ghost
The Log
Spear Goblins Three Musketeers Goblin Barrel
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Minion Horde Goblin Barrel
Royal Delivery
Spear Goblins Minion Horde Wizard Three Musketeers Goblin Barrel Royal Ghost
Fireball
Minion Horde Wizard Three Musketeers Goblin Barrel
Poison
Spear Goblins Minion Horde Wizard Three Musketeers
Lightning
Wizard Three Musketeers
Rocket
Minion Horde Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Earthquake Goblin Barrel Royal Ghost Minion Horde Wizard Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Earthquake Goblin Barrel Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Earthquake Golem Royal Ghost
Minion Horde
Golem
Earthquake
Golem Spear Goblins
Wizard
Golem Royal Ghost
Three Musketeers
Royal Ghost
Goblin Barrel
Spear Goblins Golem Royal Ghost
Golem
Earthquake Spear Goblins Minion Horde Wizard Goblin Barrel
Royal Ghost
Spear Goblins Wizard Three Musketeers Goblin Barrel

Defense Synergies 0 3

Spear Goblins
Earthquake Royal Ghost
Minion Horde
Earthquake
Spear Goblins
Wizard
Royal Ghost
Three Musketeers
Goblin Barrel
Golem
Royal Ghost
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Minion Horde Wizard
Minion Horde Three Musketeers
Minion Horde Three Musketeers
Minion Horde Three Musketeers
Earthquake
Spear Goblins Earthquake Royal Ghost
Minion Horde Three Musketeers Spear Goblins Wizard
Earthquake
Minion Horde Three Musketeers
Spear Goblins Minion Horde Royal Ghost
Minion Horde Spear Goblins Earthquake Wizard Royal Ghost
Minion Horde Three Musketeers Spear Goblins Wizard
Minion Horde Earthquake Wizard Three Musketeers
Wizard Three Musketeers Minion Horde Earthquake Royal Ghost
Minion Horde Three Musketeers
Minion Horde Three Musketeers
Minion Horde Wizard Three Musketeers
Spear Goblins Minion Horde Wizard Three Musketeers Royal Ghost
Earthquake Wizard Spear Goblins Royal Ghost
Three Musketeers
Wizard Royal Ghost Spear Goblins Minion Horde Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Ghost
Wizard Royal Ghost
Spear Goblins Minion Horde
Minion Horde
Minion Horde Three Musketeers
Wizard Minion Horde Three Musketeers
Spear Goblins Minion Horde
Minion Horde
Minion Horde Spear Goblins
Minion Horde Three Musketeers
Minion Horde
Minion Horde Wizard Three Musketeers
Wizard Minion Horde Three Musketeers
Spear Goblins Minion Horde Three Musketeers
Minion Horde Earthquake Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Royal Ghost
Royal Ghost
Earthquake Minion Horde
Earthquake
Wizard Minion Horde Earthquake
Wizard Spear Goblins Minion Horde
Minion Horde Earthquake Wizard
Earthquake Wizard
Wizard
Minion Horde Three Musketeers
Minion Horde Earthquake Wizard
Wizard
Earthquake Three Musketeers
Earthquake Minion Horde
Earthquake
Earthquake Spear Goblins Minion Horde Wizard Three Musketeers
Earthquake Minion Horde Wizard Three Musketeers
Earthquake Three Musketeers
Minion Horde
Earthquake Wizard Three Musketeers
Earthquake Wizard
Minion Horde Earthquake
Wizard
Earthquake Minion Horde
Earthquake Wizard
Minion Horde
Earthquake Wizard Royal Ghost
Wizard
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Earthquake Wizard
Minion Horde
Minion Horde
Earthquake Wizard
Minion Horde Earthquake Spear Goblins
Wizard Three Musketeers
Minion Horde Wizard Three Musketeers
Earthquake Wizard
Minion Horde Three Musketeers
Minion Horde
Royal Ghost

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