My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Goblin Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Barbarian Barrel Goblin Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Mighty Miner
Giant Snowball
Spear Goblins Mighty Miner
Zap
Spear Goblins Goblin Giant Mighty Miner
Barbarian Barrel
Spear Goblins Elite Barbarians Wizard
The Log
Spear Goblins Elite Barbarians
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Elite Barbarians Wizard
Fireball
Elite Barbarians Wizard Mighty Miner
Poison
Spear Goblins Wizard
Lightning
Elite Barbarians Wizard Mighty Miner
Rocket
Elite Barbarians Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Void Fireball Mighty Miner Wizard Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Barbarian Barrel Void Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Elite Barbarians Goblin Giant
Elite Barbarians
Spear Goblins Fireball Wizard Barbarian Barrel Goblin Giant
Fireball
Goblin Giant Elite Barbarians
Wizard
Elite Barbarians Goblin Giant
Barbarian Barrel
Spear Goblins Elite Barbarians Goblin Giant
Void
Goblin Giant
Goblin Giant
Fireball Spear Goblins Elite Barbarians Wizard Barbarian Barrel Void
Mighty Miner

Defense Synergies 2 5

Spear Goblins
Barbarian Barrel Goblin Giant
Elite Barbarians
Wizard
Fireball
Barbarian Barrel Goblin Giant
Wizard
Elite Barbarians Barbarian Barrel Mighty Miner
Barbarian Barrel
Fireball Spear Goblins Wizard
Void
Goblin Giant
Fireball Spear Goblins
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard Barbarian Barrel Void Goblin Giant
Elite Barbarians
Elite Barbarians Void
Elite Barbarians
Elite Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Spear Goblins
Spear Goblins Fireball Wizard Void
Fireball Barbarian Barrel Void Goblin Giant
Mighty Miner Elite Barbarians
Elite Barbarians Spear Goblins Barbarian Barrel
Spear Goblins Fireball Wizard Barbarian Barrel Goblin Giant
Spear Goblins Fireball Wizard
Elite Barbarians Fireball Wizard
Fireball Wizard Barbarian Barrel
Elite Barbarians
Elite Barbarians Fireball
Wizard Elite Barbarians Fireball
Fireball Spear Goblins Elite Barbarians Wizard Barbarian Barrel
Wizard Barbarian Barrel Spear Goblins Fireball
Elite Barbarians
Wizard Spear Goblins Elite Barbarians Fireball Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Fireball Barbarian Barrel Void
Fireball Void Elite Barbarians Wizard Barbarian Barrel
Spear Goblins Elite Barbarians Goblin Giant
Elite Barbarians Fireball Barbarian Barrel Goblin Giant
Elite Barbarians Goblin Giant Mighty Miner
Fireball Wizard Goblin Giant
Spear Goblins Elite Barbarians Fireball Void Goblin Giant
Mighty Miner Elite Barbarians Goblin Giant
Void Spear Goblins Elite Barbarians Fireball Barbarian Barrel
Goblin Giant
Elite Barbarians
Elite Barbarians Fireball Void Goblin Giant
Elite Barbarians Fireball Wizard Goblin Giant
Wizard Fireball
Elite Barbarians Spear Goblins Fireball Barbarian Barrel Goblin Giant Mighty Miner
Elite Barbarians Fireball Wizard Barbarian Barrel Mighty Miner
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Barbarian Barrel
Fireball Void Barbarian Barrel
Fireball Barbarian Barrel Void Goblin Giant
Fireball Barbarian Barrel Void
Fireball Wizard Barbarian Barrel
Fireball Wizard Spear Goblins Goblin Giant
Wizard
Fireball Wizard Barbarian Barrel
Fireball Void Wizard
Elite Barbarians Fireball Void
Void Fireball Wizard Barbarian Barrel
Fireball Void Wizard
Elite Barbarians Fireball Barbarian Barrel Void
Fireball Barbarian Barrel Void
Elite Barbarians Fireball Barbarian Barrel
Spear Goblins Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Void Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Void
Fireball Wizard Void
Void
Fireball Barbarian Barrel Void
Fireball Wizard Barbarian Barrel
Fireball Void Wizard Barbarian Barrel
Fireball Void Wizard
Fireball Void Barbarian Barrel
Elite Barbarians Fireball Wizard
Fireball Wizard Void
Elite Barbarians Fireball Void
Void Fireball Wizard
Void Fireball
Mighty Miner
Fireball Wizard
Spear Goblins Fireball Barbarian Barrel Void
Fireball Wizard
Fireball Barbarian Barrel
Fireball Void Wizard
Fireball Wizard
Void Fireball
Elite Barbarians
Elite Barbarians Fireball
Fireball Void
Void Fireball Barbarian Barrel Goblin Giant

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