My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Ice Golem Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider Witch Little Prince
Zap
Bomber Witch Little Prince
Barbarian Barrel
Bomber Tesla Witch Little Prince
The Log
Bomber Hog Rider Witch Little Prince
Earthquake
Bomber Tesla Hog Rider Witch
Arrows
Bomber Witch Little Prince
Royal Delivery
Bomber Hog Rider Witch Little Prince
Fireball
Bomber Tesla Hog Rider Witch Little Prince
Poison
Bomber Witch Little Prince
Lightning
Tesla Ice Golem Witch Little Prince
Rocket
Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Void Little Prince Tesla Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Ice Golem Void Little Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ice Golem Hog Rider Mega Knight
Tesla
Ice Golem
Hog Rider Bomber Witch
Hog Rider
Ice Golem Bomber Void Witch Mega Knight Little Prince
Void
Hog Rider
Witch
Ice Golem Hog Rider Mega Knight
Mega Knight
Bomber Hog Rider Witch
Little Prince
Hog Rider

Defense Synergies 2 6

Bomber
Ice Golem Tesla
Tesla
Ice Golem Bomber Little Prince
Ice Golem
Bomber Tesla Witch Mega Knight Little Prince
Hog Rider
Void
Witch
Ice Golem Mega Knight
Mega Knight
Ice Golem Witch
Little Prince
Tesla Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Ice Golem Void
Bomber Tesla Witch Mega Knight
Tesla Witch Mega Knight Bomber Void
Tesla Witch Bomber Mega Knight
Bomber Mega Knight
Bomber Tesla Mega Knight
Tesla Void Witch Little Prince
Tesla Ice Golem Void Mega Knight
Tesla Witch
Bomber Tesla Ice Golem Mega Knight Little Prince
Witch Bomber Tesla Ice Golem Mega Knight
Tesla Witch
Tesla Mega Knight Bomber Witch
Bomber Mega Knight Tesla Witch
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Bomber Witch
Tesla Mega Knight Bomber Witch Little Prince
Witch Bomber Tesla Ice Golem Mega Knight Little Prince
Tesla
Bomber Mega Knight Tesla Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Ice Golem Void Witch
Void Bomber Tesla Ice Golem Mega Knight
Mega Knight Ice Golem Witch
Mega Knight Tesla Ice Golem
Tesla Witch Mega Knight
Tesla Ice Golem Witch
Tesla Ice Golem Void Witch
Mega Knight Tesla
Void Mega Knight Ice Golem Witch
Witch Tesla
Mega Knight Tesla Witch
Mega Knight Void
Mega Knight Tesla Ice Golem Witch
Bomber Tesla Witch Mega Knight
Tesla Witch Bomber Ice Golem Little Prince
Mega Knight Bomber Tesla Ice Golem Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Ice Golem
Void
Void
Ice Golem Void
Bomber Mega Knight
Ice Golem Witch
Bomber Witch
Ice Golem
Void
Void
Void
Void
Ice Golem Void
Void
Ice Golem
Bomber Witch
Mega Knight
Bomber
Void Bomber Mega Knight
Bomber Witch Mega Knight Little Prince
Void Mega Knight
Void
Void
Void
Ice Golem Bomber Witch Mega Knight Little Prince
Witch
Void Witch
Void Witch Mega Knight
Void
Ice Golem Witch Little Prince
Void Witch
Void
Void Bomber Mega Knight
Void
Mega Knight
Void Witch
Witch
Void Mega Knight
Bomber Ice Golem
Void
Mega Knight
Witch
Void Witch
Void Witch Mega Knight Little Prince

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