My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Valkyrie Wizard Electro Wizard
Fireball
Goblin Gang Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Knight Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Goblin Gang Valkyrie Electro Wizard Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Knight Goblin Gang Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wizard Electro Wizard
Goblin Gang
Knight Valkyrie Mirror
Valkyrie
Goblin Gang Wizard Electro Wizard
Wizard
Knight Valkyrie Mega Knight
Mirror
Goblin Gang Lightning
Lightning
Mirror
Electro Wizard
Knight Valkyrie Mega Knight
Mega Knight
Wizard Electro Wizard

Defense Synergies 2 12

Knight
Goblin Gang Electro Wizard Wizard
Goblin Gang
Knight Valkyrie Mirror Electro Wizard
Valkyrie
Goblin Gang Wizard Mirror Electro Wizard
Wizard
Knight Valkyrie Electro Wizard Mega Knight
Mirror
Goblin Gang Valkyrie Electro Wizard Mega Knight
Lightning
Electro Wizard
Knight Goblin Gang Valkyrie Wizard Mirror Mega Knight
Mega Knight
Wizard Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Valkyrie Wizard Electro Wizard
Knight Goblin Gang Valkyrie Electro Wizard Mega Knight
Goblin Gang Mega Knight Knight Valkyrie Lightning Electro Wizard
Knight Goblin Gang Valkyrie Electro Wizard Mega Knight
Lightning Valkyrie Mega Knight
Goblin Gang Valkyrie Electro Wizard Mega Knight
Lightning Electro Wizard Goblin Gang Wizard
Lightning Valkyrie Electro Wizard Mega Knight
Goblin Gang
Knight Goblin Gang Valkyrie Electro Wizard Mega Knight
Goblin Gang Valkyrie Electro Wizard Knight Wizard Mega Knight
Goblin Gang Wizard Electro Wizard
Mega Knight Knight Goblin Gang Valkyrie Wizard Lightning Electro Wizard
Valkyrie Wizard Mega Knight Goblin Gang Electro Wizard
Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang Lightning Electro Wizard Mega Knight
Wizard Mega Knight Knight Goblin Gang Valkyrie Electro Wizard
Mega Knight Knight Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Knight Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Valkyrie Wizard Mega Knight Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight Electro Wizard
Electro Wizard Knight Goblin Gang Valkyrie Wizard Lightning Mega Knight
Goblin Gang Mega Knight Knight Valkyrie Lightning Electro Wizard
Goblin Gang Valkyrie Lightning Mega Knight Knight Electro Wizard
Knight Goblin Gang Valkyrie Mega Knight
Wizard Goblin Gang Electro Wizard
Goblin Gang Knight Valkyrie Lightning Electro Wizard
Mega Knight Knight Valkyrie
Lightning Electro Wizard Mega Knight Knight Valkyrie
Goblin Gang
Mega Knight Knight Valkyrie
Lightning Mega Knight Valkyrie Electro Wizard
Lightning Mega Knight Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblin Gang Electro Wizard Knight Valkyrie Lightning
Valkyrie Mega Knight Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Valkyrie
Electro Wizard
Lightning
Lightning Knight Valkyrie
Wizard Valkyrie Mega Knight
Wizard
Wizard
Wizard Lightning
Wizard Lightning
Lightning Goblin Gang Electro Wizard
Lightning Knight Valkyrie Wizard Electro Wizard
Lightning Wizard
Lightning Knight
Lightning
Lightning
Lightning Wizard
Lightning Wizard Mega Knight
Lightning
Lightning
Lightning Wizard Electro Wizard Mega Knight
Lightning Valkyrie Wizard Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Valkyrie Wizard Mega Knight
Wizard Lightning Electro Wizard
Lightning Wizard Mega Knight
Lightning
Lightning Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Wizard Mega Knight
Lightning Electro Wizard
Mega Knight
Wizard Lightning
Lightning Electro Wizard Goblin Gang
Lightning Wizard Electro Wizard
Lightning Knight Goblin Gang Valkyrie Wizard Electro Wizard Mega Knight
Wizard Lightning
Lightning
Mega Knight
Goblin Gang Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard Mega Knight

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