My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Valkyrie Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Prince Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Witch
Zap
Bats Skeleton Barrel Witch Prince
Barbarian Barrel
Skeleton Barrel Valkyrie Witch Giant Skeleton
The Log
Skeleton Barrel Witch Prince Giant Skeleton
Earthquake
Witch
Arrows
Bats Skeleton Barrel Witch
Royal Delivery
Bats Skeleton Barrel Valkyrie Witch Prince Giant Skeleton
Fireball
Skeleton Barrel Witch
Poison
Bats Skeleton Barrel Witch
Lightning
Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Valkyrie Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Barrel Valkyrie Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Barrel

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Valkyrie Giant Skeleton Zap Prince
Zap
Arrows Prince Bats Skeleton Barrel Valkyrie Witch Giant Skeleton
Arrows
Zap Skeleton Barrel Prince Giant Skeleton
Skeleton Barrel
Bats Zap Arrows Valkyrie Witch Prince Giant Skeleton
Valkyrie
Bats Prince Zap Skeleton Barrel Witch Giant Skeleton
Witch
Zap Skeleton Barrel Valkyrie Prince Giant Skeleton
Prince
Zap Valkyrie Bats Arrows Skeleton Barrel Witch
Giant Skeleton
Bats Zap Arrows Skeleton Barrel Valkyrie Witch

Defense Synergies 0 17

Bats
Zap Valkyrie Prince Giant Skeleton
Zap
Bats Arrows Skeleton Barrel Valkyrie Witch Prince Giant Skeleton
Arrows
Zap Valkyrie Prince Giant Skeleton
Skeleton Barrel
Zap
Valkyrie
Bats Zap Arrows Witch Prince
Witch
Zap Valkyrie Prince Giant Skeleton
Prince
Bats Zap Arrows Valkyrie Witch
Giant Skeleton
Bats Zap Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Valkyrie
Bats Zap Valkyrie Witch Prince
Witch Prince Bats Valkyrie Giant Skeleton
Witch Prince Bats Valkyrie
Arrows Valkyrie Prince Giant Skeleton
Arrows Bats Zap Valkyrie
Bats Zap Arrows Witch
Zap Arrows Skeleton Barrel Valkyrie Giant Skeleton
Witch Prince
Valkyrie Prince Giant Skeleton
Bats Valkyrie Witch Zap Arrows Giant Skeleton
Arrows Bats Zap Witch
Prince Bats Zap Valkyrie Witch Giant Skeleton
Valkyrie Bats Zap Arrows Witch Prince
Prince
Zap Prince
Bats Arrows Valkyrie Witch Prince
Arrows Bats Zap Valkyrie Witch Prince
Zap Arrows Valkyrie Witch Bats Giant Skeleton
Prince
Valkyrie Bats Arrows Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Prince Giant Skeleton
Zap Arrows Skeleton Barrel Valkyrie Prince
Giant Skeleton Bats Zap Valkyrie Witch Prince
Valkyrie Prince Giant Skeleton Bats Zap
Giant Skeleton Valkyrie Witch Prince
Arrows Bats Zap Skeleton Barrel Witch
Prince Bats Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Prince
Zap Giant Skeleton Bats Valkyrie Witch Prince
Witch
Bats Valkyrie Witch Prince Giant Skeleton
Zap Arrows Valkyrie Prince Giant Skeleton
Prince Giant Skeleton Valkyrie Witch
Valkyrie Witch
Witch Bats Zap Valkyrie Prince Giant Skeleton
Bats Arrows Valkyrie Zap Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie Giant Skeleton
Arrows Zap Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Valkyrie Prince Giant Skeleton
Zap Arrows Valkyrie
Arrows Bats Zap Skeleton Barrel Witch
Arrows Witch
Arrows Zap Skeleton Barrel
Arrows Zap Skeleton Barrel
Bats Prince
Zap Arrows Skeleton Barrel Valkyrie Prince
Zap Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel Prince
Zap Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows
Bats
Zap Arrows Skeleton Barrel Prince
Zap Arrows Skeleton Barrel Valkyrie Witch
Prince Giant Skeleton
Arrows
Prince
Zap Arrows Skeleton Barrel
Zap Arrows Valkyrie Witch
Witch
Arrows Zap Skeleton Barrel Witch
Zap Arrows Skeleton Barrel Witch Prince
Zap Arrows Skeleton Barrel
Bats Zap Arrows Witch
Zap Bats Skeleton Barrel Witch
Zap Arrows
Zap Arrows
Prince Giant Skeleton
Arrows
Zap Skeleton Barrel Bats Witch Prince
Zap Arrows Witch
Arrows
Valkyrie Prince
Arrows Zap Skeleton Barrel
Zap Arrows Giant Skeleton
Prince
Zap Bats Witch Giant Skeleton
Bats Zap Witch
Zap Skeleton Barrel Witch Prince Giant Skeleton

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