My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Musketeer Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Recruits Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Balloon
Giant Snowball
Fire Spirit Goblins Bomber Royal Recruits Musketeer Balloon
Zap
Fire Spirit Goblins Bomber Balloon
Barbarian Barrel
Fire Spirit Goblins Bomber Royal Recruits Musketeer Valkyrie
The Log
Fire Spirit Goblins Bomber Royal Recruits Musketeer
Earthquake
Bomber
Arrows
Fire Spirit Goblins Bomber Royal Recruits
Royal Delivery
Fire Spirit Goblins Bomber Royal Recruits Musketeer Valkyrie Balloon
Fireball
Bomber Musketeer Balloon
Poison
Bomber Royal Recruits Musketeer Balloon
Lightning
Musketeer Valkyrie Balloon
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Earthquake Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bomber Earthquake Musketeer Valkyrie Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Bomber Earthquake

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Royal Recruits Balloon
Goblins
Valkyrie
Bomber
Royal Recruits Valkyrie
Royal Recruits
Fire Spirit Bomber Musketeer
Earthquake
Balloon
Musketeer
Valkyrie Royal Recruits Balloon
Valkyrie
Fire Spirit Musketeer Balloon Goblins Bomber
Balloon
Valkyrie Fire Spirit Earthquake Musketeer

Defense Synergies 1 6

Fire Spirit
Royal Recruits Valkyrie
Goblins
Bomber Musketeer
Bomber
Goblins Royal Recruits Valkyrie
Royal Recruits
Fire Spirit Bomber
Earthquake
Musketeer
Valkyrie Goblins
Valkyrie
Musketeer Fire Spirit Bomber
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Royal Recruits Musketeer Valkyrie
Goblins Bomber Royal Recruits Musketeer Valkyrie
Fire Spirit Goblins Bomber Royal Recruits Musketeer Valkyrie
Royal Recruits Goblins Bomber Musketeer Valkyrie
Bomber Royal Recruits Earthquake Valkyrie
Fire Spirit Goblins Bomber Earthquake Musketeer Valkyrie
Musketeer Fire Spirit
Earthquake Royal Recruits Musketeer Valkyrie
Goblins Royal Recruits Musketeer
Fire Spirit Goblins Bomber Royal Recruits Musketeer Valkyrie
Goblins Valkyrie Bomber Royal Recruits Earthquake Musketeer
Musketeer
Royal Recruits Fire Spirit Bomber Earthquake Musketeer Valkyrie
Fire Spirit Bomber Valkyrie Goblins Royal Recruits Earthquake
Royal Recruits
Royal Recruits
Goblins Bomber Royal Recruits Musketeer Valkyrie
Fire Spirit Goblins Bomber Royal Recruits Musketeer Valkyrie
Earthquake Valkyrie Fire Spirit Bomber Royal Recruits Musketeer
Royal Recruits Musketeer
Bomber Royal Recruits Valkyrie Fire Spirit Goblins Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Goblins
Bomber Musketeer Valkyrie
Royal Recruits Goblins Musketeer Valkyrie
Royal Recruits Valkyrie Musketeer
Royal Recruits Musketeer Valkyrie
Fire Spirit Musketeer
Royal Recruits Goblins Musketeer Valkyrie
Royal Recruits Valkyrie
Royal Recruits Goblins Valkyrie
Royal Recruits Musketeer
Royal Recruits Musketeer Valkyrie
Royal Recruits Valkyrie
Royal Recruits Valkyrie
Royal Recruits Bomber Musketeer Valkyrie
Royal Recruits Goblins Bomber Musketeer Valkyrie
Valkyrie Bomber Royal Recruits Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Musketeer Valkyrie
Musketeer
Earthquake
Earthquake Royal Recruits Musketeer Valkyrie
Bomber Fire Spirit Earthquake Valkyrie
Fire Spirit Musketeer
Fire Spirit Bomber Earthquake Musketeer
Earthquake Fire Spirit
Fire Spirit Goblins Musketeer
Royal Recruits Earthquake Musketeer Valkyrie
Fire Spirit Musketeer
Earthquake Fire Spirit Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Bomber Musketeer
Earthquake Royal Recruits Musketeer
Earthquake
Bomber
Fire Spirit Bomber Earthquake Musketeer
Fire Spirit Bomber Earthquake Valkyrie
Earthquake Musketeer
Musketeer
Earthquake Royal Recruits Musketeer
Earthquake Fire Spirit Bomber Valkyrie
Earthquake Musketeer
Musketeer
Musketeer
Fire Spirit Musketeer
Musketeer
Bomber Earthquake Musketeer
Earthquake
Earthquake Fire Spirit Royal Recruits Musketeer
Fire Spirit Musketeer
Musketeer Valkyrie
Bomber Earthquake Musketeer
Royal Recruits Musketeer
Royal Recruits Musketeer
Musketeer
Royal Recruits Musketeer

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