My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone
Giant Snowball
Goblin Gang Clone
Zap
Goblin Gang Inferno Tower Clone
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Wizard Clone Electro Wizard
The Log
Goblin Gang Clone
Earthquake
Goblin Gang Inferno Tower Clone
Arrows
Goblin Gang Clone
Royal Delivery
Goblin Gang Valkyrie Wizard Clone Electro Wizard
Fireball
Goblin Gang Inferno Tower Wizard Clone Electro Wizard
Poison
Goblin Gang Inferno Tower Wizard Clone Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Clone Void Valkyrie Electro Wizard Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Clone Void

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void
Goblin Gang
Valkyrie Clone
Valkyrie
Goblin Gang Wizard Electro Wizard
Inferno Tower
Wizard
Valkyrie
Clone
Goblin Gang Electro Wizard
Void
Arrows
Electro Wizard
Valkyrie Clone

Defense Synergies 2 9

Arrows
Valkyrie Inferno Tower Void
Goblin Gang
Inferno Tower Valkyrie Electro Wizard
Valkyrie
Arrows Goblin Gang Inferno Tower Wizard Electro Wizard
Inferno Tower
Goblin Gang Electro Wizard Arrows Valkyrie
Wizard
Valkyrie Electro Wizard
Clone
Void
Arrows
Electro Wizard
Inferno Tower Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Void Electro Wizard
Inferno Tower Goblin Gang Valkyrie Electro Wizard
Goblin Gang Inferno Tower Valkyrie Void Electro Wizard
Inferno Tower Goblin Gang Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Goblin Gang Valkyrie Electro Wizard
Inferno Tower Electro Wizard Arrows Goblin Gang Wizard Void
Arrows Valkyrie Inferno Tower Void Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Valkyrie Inferno Tower Electro Wizard
Goblin Gang Valkyrie Electro Wizard Arrows Wizard
Arrows Inferno Tower Goblin Gang Wizard Electro Wizard
Inferno Tower Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Arrows Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Wizard Arrows Goblin Gang Valkyrie Inferno Tower Electro Wizard
Arrows Goblin Gang Valkyrie Wizard Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Valkyrie Wizard Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Inferno Tower Void Electro Wizard
Void Electro Wizard Arrows Goblin Gang Valkyrie Wizard
Goblin Gang Valkyrie Inferno Tower Electro Wizard
Goblin Gang Valkyrie Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Valkyrie
Arrows Wizard Goblin Gang Electro Wizard
Goblin Gang Valkyrie Inferno Tower Void Electro Wizard
Inferno Tower Valkyrie
Void Electro Wizard Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Valkyrie Inferno Tower
Arrows Valkyrie Void Electro Wizard
Goblin Gang Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Goblin Gang Inferno Tower Electro Wizard Valkyrie
Arrows Valkyrie Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Valkyrie
Arrows Void Electro Wizard
Arrows Void
Arrows Valkyrie Void
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Void Wizard
Goblin Gang Void Electro Wizard
Void Arrows Valkyrie Wizard Electro Wizard
Void Arrows Wizard
Void
Arrows Void
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Void Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Valkyrie Wizard
Arrows Void Wizard Electro Wizard
Void Arrows Wizard
Void Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard Void
Void
Void Arrows Wizard
Void Arrows Electro Wizard
Arrows Wizard
Electro Wizard Goblin Gang Void
Arrows Wizard Electro Wizard
Arrows
Void Goblin Gang Valkyrie Wizard Electro Wizard
Arrows Wizard
Void Arrows
Goblin Gang Electro Wizard
Void Electro Wizard
Void Electro Wizard

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