My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Balloon Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Lumberjack
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Tesla Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Balloon Electro Wizard Inferno Dragon Lumberjack
Fireball
Tesla Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Bats Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tesla Electro Wizard Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Tesla Electro Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Inferno Dragon Lumberjack
Arrows
Balloon Lumberjack Mega Knight
Tesla
Balloon
Bats Arrows Lumberjack Electro Wizard Mega Knight
Electro Wizard
Balloon Lumberjack Mega Knight
Inferno Dragon
Mega Knight Bats
Lumberjack
Balloon Bats Arrows Electro Wizard Mega Knight
Mega Knight
Bats Inferno Dragon Arrows Balloon Electro Wizard Lumberjack

Defense Synergies 1 13

Bats
Tesla Electro Wizard Inferno Dragon Lumberjack Mega Knight
Arrows
Mega Knight Tesla Lumberjack
Tesla
Bats Arrows Electro Wizard Inferno Dragon
Balloon
Electro Wizard
Bats Tesla Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Bats Tesla Electro Wizard Mega Knight
Lumberjack
Bats Arrows Electro Wizard
Mega Knight
Arrows Bats Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Inferno Dragon Lumberjack Bats Tesla Electro Wizard Mega Knight
Tesla Lumberjack Mega Knight Bats Electro Wizard Inferno Dragon
Tesla Inferno Dragon Lumberjack Bats Electro Wizard Mega Knight
Arrows Lumberjack Mega Knight
Arrows Bats Tesla Electro Wizard Lumberjack Mega Knight
Bats Tesla Electro Wizard Inferno Dragon Arrows
Arrows Tesla Electro Wizard Mega Knight
Tesla Inferno Dragon Lumberjack
Tesla Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Arrows Tesla Lumberjack Mega Knight
Arrows Tesla Inferno Dragon Bats Electro Wizard
Tesla Lumberjack Mega Knight Bats Electro Wizard
Mega Knight Bats Arrows Tesla Electro Wizard Lumberjack
Inferno Dragon Tesla Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Inferno Dragon Lumberjack Mega Knight
Tesla Mega Knight Bats Arrows Electro Wizard Lumberjack
Arrows Tesla Mega Knight Bats Electro Wizard Lumberjack
Arrows Bats Tesla Electro Wizard Inferno Dragon Lumberjack Mega Knight
Tesla Electro Wizard Inferno Dragon Lumberjack
Mega Knight Bats Arrows Tesla Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats Electro Wizard
Lumberjack Mega Knight Bats Tesla Electro Wizard
Tesla Inferno Dragon Lumberjack Mega Knight
Arrows Bats Tesla Electro Wizard
Bats Tesla Electro Wizard Lumberjack
Mega Knight Tesla Inferno Dragon Lumberjack
Electro Wizard Mega Knight Bats Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Bats Tesla Lumberjack
Mega Knight Arrows Electro Wizard
Mega Knight Tesla Lumberjack
Tesla Mega Knight
Tesla Electro Wizard Bats Inferno Dragon Lumberjack
Bats Arrows Mega Knight Tesla Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats Electro Wizard Lumberjack
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats
Arrows Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats
Arrows Electro Wizard
Arrows
Electro Wizard Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: