My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 4 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minion Horde Rascals Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Rascals Goblin Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Minion Horde Rascals Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Elite Barbarians Giant Skeleton
Giant Snowball
Fire Spirit Spear Goblins Minion Horde Goblin Hut
Zap
Fire Spirit Spear Goblins Minion Horde Goblin Hut
Barbarian Barrel
Fire Spirit Spear Goblins Knight Rascals Elite Barbarians Goblin Hut Giant Skeleton
The Log
Fire Spirit Spear Goblins Rascals Elite Barbarians Goblin Hut Giant Skeleton
Earthquake
Spear Goblins Goblin Hut
Arrows
Fire Spirit Spear Goblins Minion Horde Rascals Goblin Hut
Royal Delivery
Fire Spirit Spear Goblins Knight Minion Horde Rascals Elite Barbarians Goblin Hut Giant Skeleton
Fireball
Minion Horde Rascals Elite Barbarians Goblin Hut
Poison
Spear Goblins Minion Horde Rascals Goblin Hut
Lightning
Knight Elite Barbarians Goblin Hut
Rocket
Minion Horde Rascals Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Knight Minion Horde Rascals Goblin Hut Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Spear Goblins Knight Minion Horde

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Giant Skeleton
Spear Goblins
Knight Rascals Elite Barbarians Goblin Hut Giant Skeleton
Knight
Spear Goblins Fire Spirit Minion Horde Elite Barbarians Goblin Hut
Minion Horde
Knight Rascals Giant Skeleton
Rascals
Spear Goblins Minion Horde
Elite Barbarians
Fire Spirit Spear Goblins Knight
Goblin Hut
Spear Goblins Knight Giant Skeleton
Giant Skeleton
Fire Spirit Spear Goblins Minion Horde Goblin Hut

Defense Synergies 2 8

Fire Spirit
Knight Spear Goblins Giant Skeleton
Spear Goblins
Knight Fire Spirit Rascals Goblin Hut Giant Skeleton
Knight
Fire Spirit Spear Goblins Minion Horde Goblin Hut
Minion Horde
Knight
Rascals
Spear Goblins
Elite Barbarians
Goblin Hut
Spear Goblins Knight Giant Skeleton
Giant Skeleton
Fire Spirit Spear Goblins Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minion Horde Goblin Hut
Minion Horde Elite Barbarians Knight Rascals Goblin Hut
Minion Horde Goblin Hut Fire Spirit Knight Rascals Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Goblin Hut Knight Rascals
Elite Barbarians Giant Skeleton
Fire Spirit Spear Goblins Rascals
Minion Horde Fire Spirit Spear Goblins Rascals Goblin Hut
Rascals Giant Skeleton
Minion Horde Rascals Elite Barbarians Goblin Hut
Knight Elite Barbarians Fire Spirit Spear Goblins Minion Horde Rascals Giant Skeleton
Minion Horde Spear Goblins Knight Rascals Goblin Hut Giant Skeleton
Minion Horde Spear Goblins Rascals Goblin Hut
Minion Horde Goblin Hut Fire Spirit Knight Rascals Elite Barbarians Giant Skeleton
Fire Spirit Minion Horde Rascals Goblin Hut
Elite Barbarians Knight Minion Horde Rascals Goblin Hut
Minion Horde Rascals Elite Barbarians Goblin Hut
Minion Horde Knight Rascals Elite Barbarians Goblin Hut
Fire Spirit Spear Goblins Knight Minion Horde Rascals Elite Barbarians Goblin Hut
Fire Spirit Spear Goblins Knight Rascals Goblin Hut Giant Skeleton
Elite Barbarians Goblin Hut
Rascals Fire Spirit Spear Goblins Knight Minion Horde Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Spear Goblins Elite Barbarians Goblin Hut Giant Skeleton
Knight Elite Barbarians
Giant Skeleton Spear Goblins Knight Minion Horde Rascals Elite Barbarians Goblin Hut
Giant Skeleton Knight Minion Horde Rascals Elite Barbarians
Giant Skeleton Knight Minion Horde Rascals Elite Barbarians Goblin Hut
Fire Spirit Minion Horde Rascals Goblin Hut
Rascals Spear Goblins Knight Minion Horde Elite Barbarians Goblin Hut Giant Skeleton
Giant Skeleton Knight Minion Horde Rascals Elite Barbarians
Minion Horde Giant Skeleton Spear Goblins Knight Elite Barbarians Goblin Hut
Minion Horde Goblin Hut
Knight Minion Horde Rascals Elite Barbarians Goblin Hut Giant Skeleton
Elite Barbarians Giant Skeleton
Rascals Elite Barbarians Giant Skeleton Knight Minion Horde
Minion Horde Rascals
Rascals Elite Barbarians Goblin Hut Spear Goblins Knight Minion Horde Giant Skeleton
Minion Horde Rascals Elite Barbarians Goblin Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Rascals Giant Skeleton
Minion Horde Goblin Hut Giant Skeleton
Knight Rascals Giant Skeleton
Fire Spirit Minion Horde
Fire Spirit Spear Goblins Minion Horde
Fire Spirit Minion Horde
Fire Spirit
Fire Spirit Minion Horde Elite Barbarians
Knight Minion Horde
Fire Spirit
Fire Spirit Knight Elite Barbarians Goblin Hut
Minion Horde
Elite Barbarians Goblin Hut
Spear Goblins Minion Horde Goblin Hut
Minion Horde Goblin Hut
Minion Horde
Fire Spirit
Fire Spirit
Minion Horde Giant Skeleton
Minion Horde
Fire Spirit
Minion Horde
Elite Barbarians Fire Spirit Minion Horde
Minion Horde Goblin Hut
Minion Horde Elite Barbarians
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Fire Spirit Spear Goblins Goblin Hut
Fire Spirit
Knight Minion Horde Rascals
Giant Skeleton
Minion Horde Elite Barbarians
Minion Horde Rascals Elite Barbarians Giant Skeleton
Giant Skeleton

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