My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Dark Prince Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Hogs Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Dark Prince
Giant Snowball
Bats Skeleton Dragons Royal Hogs
Zap
Bats Royal Hogs Dark Prince
Barbarian Barrel
Electro Spirit Royal Hogs Dark Prince Ice Wizard
The Log
Electro Spirit Royal Hogs Dark Prince
Earthquake
Royal Hogs
Arrows
Electro Spirit Bats Skeleton Dragons Royal Hogs
Royal Delivery
Electro Spirit Bats Skeleton Dragons Royal Hogs Dark Prince Ice Wizard
Fireball
Skeleton Dragons Royal Hogs Ice Wizard
Poison
Bats Skeleton Dragons Royal Hogs Ice Wizard
Lightning
Skeleton Dragons Dark Prince Ice Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Skeleton Dragons Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Skeleton Dragons Dark Prince Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Dark Prince Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Giant Snowball Ice Wizard Skeleton Dragons Dark Prince Royal Hogs Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Giant Snowball Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Electro Giant
Bats
Skeleton Dragons Royal Hogs Dark Prince
Giant Snowball
Royal Hogs Electro Spirit Skeleton Dragons Dark Prince
Skeleton Dragons
Bats Giant Snowball Royal Hogs Dark Prince
Royal Hogs
Giant Snowball Bats Skeleton Dragons Dark Prince
Dark Prince
Electro Giant Bats Giant Snowball Skeleton Dragons Royal Hogs Ice Wizard
Electro Giant
Dark Prince Electro Spirit
Ice Wizard
Dark Prince

Defense Synergies 0 12

Electro Spirit
Giant Snowball Dark Prince
Bats
Giant Snowball Dark Prince Ice Wizard
Giant Snowball
Electro Spirit Bats Skeleton Dragons Dark Prince Ice Wizard
Skeleton Dragons
Giant Snowball Dark Prince Ice Wizard
Royal Hogs
Dark Prince
Electro Spirit Bats Giant Snowball Skeleton Dragons Ice Wizard
Electro Giant
Ice Wizard
Ice Wizard
Bats Giant Snowball Skeleton Dragons Dark Prince Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons
Bats Skeleton Dragons Dark Prince Ice Wizard
Bats Giant Snowball Skeleton Dragons Dark Prince Ice Wizard
Bats Skeleton Dragons Dark Prince Ice Wizard
Dark Prince
Electro Spirit Bats Giant Snowball Skeleton Dragons Dark Prince Ice Wizard
Bats Giant Snowball Skeleton Dragons Electro Spirit Ice Wizard
Electro Spirit Skeleton Dragons Electro Giant
Ice Wizard
Giant Snowball Dark Prince Ice Wizard
Bats Skeleton Dragons Ice Wizard Electro Spirit Giant Snowball Dark Prince Electro Giant
Skeleton Dragons Bats Giant Snowball Ice Wizard
Bats Giant Snowball Skeleton Dragons Dark Prince Ice Wizard
Electro Spirit Bats Giant Snowball Skeleton Dragons Dark Prince
Giant Snowball Electro Giant
Bats Skeleton Dragons Dark Prince
Electro Spirit Bats Giant Snowball Skeleton Dragons Dark Prince Ice Wizard
Giant Snowball Electro Spirit Bats Skeleton Dragons Dark Prince Ice Wizard
Skeleton Dragons Dark Prince Electro Spirit Bats Giant Snowball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Dark Prince Electro Giant
Giant Snowball Skeleton Dragons
Bats Dark Prince
Dark Prince Bats
Dark Prince
Skeleton Dragons Electro Giant Electro Spirit Bats Giant Snowball Ice Wizard
Dark Prince Bats Ice Wizard
Dark Prince
Electro Spirit Bats Giant Snowball Skeleton Dragons Dark Prince
Skeleton Dragons
Bats Dark Prince
Giant Snowball Dark Prince Electro Giant
Dark Prince
Skeleton Dragons Electro Giant
Electro Giant Electro Spirit Bats Skeleton Dragons Dark Prince
Bats Electro Spirit Giant Snowball Skeleton Dragons Dark Prince Electro Giant Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Giant Snowball Skeleton Dragons Ice Wizard
Skeleton Dragons
Skeleton Dragons Dark Prince
Giant Snowball Skeleton Dragons Dark Prince
Skeleton Dragons Electro Giant Electro Spirit Bats Giant Snowball Ice Wizard
Skeleton Dragons
Giant Snowball Skeleton Dragons Ice Wizard
Giant Snowball Skeleton Dragons
Bats Giant Snowball
Skeleton Dragons Dark Prince
Giant Snowball Skeleton Dragons
Giant Snowball Skeleton Dragons
Skeleton Dragons
Giant Snowball Skeleton Dragons
Giant Snowball Skeleton Dragons
Skeleton Dragons
Giant Snowball
Bats Skeleton Dragons
Giant Snowball Skeleton Dragons Dark Prince
Giant Snowball Skeleton Dragons Electro Giant
Skeleton Dragons
Giant Snowball Skeleton Dragons
Giant Snowball Skeleton Dragons
Giant Snowball Electro Giant Electro Spirit Skeleton Dragons Dark Prince Ice Wizard
Giant Snowball Skeleton Dragons Ice Wizard
Giant Snowball Skeleton Dragons
Skeleton Dragons
Bats Giant Snowball Skeleton Dragons Electro Giant Ice Wizard
Electro Spirit Bats Giant Snowball Skeleton Dragons Electro Giant
Giant Snowball
Giant Snowball Skeleton Dragons
Electro Spirit Giant Snowball Skeleton Dragons
Giant Snowball
Electro Spirit Bats Dark Prince
Giant Snowball Skeleton Dragons Ice Wizard
Skeleton Dragons Dark Prince
Giant Snowball Skeleton Dragons
Giant Snowball Electro Giant
Skeleton Dragons Dark Prince
Electro Giant Electro Spirit Bats Giant Snowball Skeleton Dragons
Bats Giant Snowball Skeleton Dragons
Giant Snowball Dark Prince Electro Giant

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