My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Goblin Barrel
Giant Snowball
Archers Cannon Skeleton Barrel Goblin Barrel
Zap
Archers Cannon Skeleton Barrel Goblin Barrel
Barbarian Barrel
Archers Cannon Skeleton Barrel Goblin Barrel Executioner Electro Wizard
The Log
Archers Cannon Skeleton Barrel Goblin Barrel
Earthquake
Archers Cannon Goblin Barrel
Arrows
Archers Skeleton Barrel Goblin Barrel
Royal Delivery
Archers Skeleton Barrel Goblin Barrel Executioner Electro Wizard
Fireball
Archers Cannon Skeleton Barrel Goblin Barrel Executioner Electro Wizard
Poison
Archers Cannon Skeleton Barrel Executioner Electro Wizard
Lightning
Cannon Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Cannon Skeleton Barrel Goblin Barrel Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Cannon Skeleton Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Archers Skeleton Barrel Executioner Mega Knight
Archers
Zap Skeleton Barrel Mega Knight
Cannon
Skeleton Barrel
Goblin Barrel Zap Archers Mega Knight
Goblin Barrel
Skeleton Barrel Mega Knight
Executioner
Zap Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Zap Archers Skeleton Barrel Goblin Barrel Executioner Electro Wizard

Defense Synergies 3 10

Zap
Cannon Electro Wizard Mega Knight Archers Skeleton Barrel Executioner
Archers
Zap Cannon Electro Wizard Mega Knight
Cannon
Zap Archers Electro Wizard
Skeleton Barrel
Zap Mega Knight
Goblin Barrel
Executioner
Zap Mega Knight
Electro Wizard
Zap Archers Cannon Mega Knight
Mega Knight
Zap Archers Skeleton Barrel Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Barrel Executioner Electro Wizard
Zap Cannon Executioner Electro Wizard Mega Knight
Cannon Mega Knight Archers Executioner Electro Wizard
Cannon Electro Wizard Mega Knight
Mega Knight
Zap Archers Cannon Executioner Electro Wizard Mega Knight
Electro Wizard Zap Archers Cannon Executioner
Zap Cannon Skeleton Barrel Electro Wizard Mega Knight
Cannon
Archers Cannon Electro Wizard Mega Knight
Archers Executioner Electro Wizard Zap Cannon Mega Knight
Executioner Zap Archers Electro Wizard
Cannon Mega Knight Zap Electro Wizard
Executioner Mega Knight Zap Cannon Electro Wizard
Cannon Electro Wizard Mega Knight
Zap Cannon Electro Wizard Mega Knight
Mega Knight Cannon Executioner Electro Wizard
Cannon Mega Knight Zap Archers Executioner Electro Wizard
Zap Executioner Archers Cannon Electro Wizard Mega Knight
Cannon Electro Wizard
Mega Knight Archers Cannon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Electro Wizard
Electro Wizard Zap Archers Skeleton Barrel Executioner Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Zap Electro Wizard
Cannon Executioner Mega Knight
Executioner Zap Archers Skeleton Barrel Electro Wizard
Archers Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight
Cannon
Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Cannon Executioner
Archers Cannon Executioner Mega Knight
Electro Wizard Zap Archers Executioner
Executioner Mega Knight Zap Archers Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel Executioner Electro Wizard
Skeleton Barrel
Skeleton Barrel
Executioner Zap Mega Knight
Executioner Zap Skeleton Barrel
Archers Executioner
Zap Skeleton Barrel Executioner
Zap Skeleton Barrel
Electro Wizard
Zap Skeleton Barrel Electro Wizard
Zap Archers Executioner
Skeleton Barrel Executioner
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Executioner
Skeleton Barrel Executioner Mega Knight
Zap Archers Skeleton Barrel Executioner Electro Wizard Mega Knight
Zap Skeleton Barrel Mega Knight
Mega Knight
Zap Skeleton Barrel
Zap Executioner Mega Knight
Zap Skeleton Barrel Executioner Electro Wizard
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel
Zap Archers Executioner Electro Wizard
Zap Electro Wizard Skeleton Barrel
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Skeleton Barrel Electro Wizard Archers
Zap Archers Executioner Electro Wizard
Executioner Electro Wizard Mega Knight
Zap Skeleton Barrel Executioner
Zap
Executioner Mega Knight
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Skeleton Barrel Executioner Electro Wizard Mega Knight

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