My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Cannon Hog Rider Little Prince
Zap
Skeletons Fire Spirit Cannon Little Prince
Barbarian Barrel
Skeletons Fire Spirit Cannon Little Prince
The Log
Skeletons Fire Spirit Cannon Hog Rider Little Prince
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Fire Spirit Little Prince
Royal Delivery
Skeletons Fire Spirit Hog Rider Little Prince
Fireball
Cannon Hog Rider Little Prince
Poison
Cannon Little Prince
Lightning
Cannon Ice Golem Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Golem Arrows Cannon Earthquake Little Prince Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Ice Golem Arrows

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Ice Golem
Arrows
Hog Rider Earthquake
Cannon
Ice Golem
Hog Rider Fire Spirit
Earthquake
Hog Rider Arrows
Hog Rider
Fire Spirit Arrows Ice Golem Earthquake Little Prince
Little Prince
Hog Rider

Defense Synergies 2 12

Skeletons
Cannon Fire Spirit Ice Golem Earthquake Little Prince
Fire Spirit
Skeletons Ice Golem
Arrows
Cannon Ice Golem Little Prince
Cannon
Skeletons Ice Golem Arrows Earthquake Little Prince
Ice Golem
Cannon Skeletons Fire Spirit Arrows Earthquake Little Prince
Earthquake
Skeletons Cannon Ice Golem
Hog Rider
Little Prince
Skeletons Arrows Cannon Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Ice Golem
Skeletons Cannon
Cannon Skeletons Fire Spirit
Cannon Skeletons
Arrows Earthquake
Arrows Skeletons Fire Spirit Cannon Earthquake
Fire Spirit Arrows Cannon Little Prince
Earthquake Arrows Cannon Ice Golem
Cannon Skeletons
Skeletons Fire Spirit Cannon Ice Golem Little Prince
Skeletons Arrows Cannon Ice Golem Earthquake
Arrows
Cannon Skeletons Fire Spirit Earthquake
Fire Spirit Arrows Cannon Earthquake
Cannon
Cannon
Skeletons Arrows Cannon
Fire Spirit Arrows Cannon Little Prince
Arrows Earthquake Fire Spirit Cannon Ice Golem Little Prince
Cannon
Fire Spirit Arrows Cannon Earthquake Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem
Arrows Ice Golem
Skeletons Ice Golem
Ice Golem
Skeletons Cannon
Fire Spirit Arrows Skeletons Ice Golem
Skeletons Ice Golem
Skeletons Ice Golem
Skeletons Cannon
Arrows
Skeletons Cannon Ice Golem
Cannon
Skeletons Ice Golem Little Prince
Arrows Cannon Ice Golem Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Ice Golem
Arrows
Earthquake Arrows
Earthquake Arrows Ice Golem
Fire Spirit Arrows Earthquake
Arrows Fire Spirit Ice Golem
Fire Spirit Arrows Earthquake
Arrows Earthquake Fire Spirit Ice Golem
Arrows
Fire Spirit
Arrows Earthquake
Fire Spirit Arrows
Earthquake Fire Spirit Ice Golem
Earthquake Arrows
Earthquake Arrows Ice Golem
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake
Fire Spirit Arrows Earthquake
Fire Spirit Arrows Earthquake Little Prince
Earthquake
Arrows
Earthquake Arrows
Arrows Ice Golem Earthquake Fire Spirit Little Prince
Arrows Earthquake
Arrows
Arrows
Fire Spirit Arrows Ice Golem Little Prince
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Fire Spirit
Fire Spirit Arrows
Arrows
Arrows Ice Golem Earthquake
Arrows
Little Prince

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