My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Flying Machine Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Flying Machine Hog Rider
Zap
Skeletons Flying Machine
Barbarian Barrel
Skeletons Knight Tesla Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Knight Flying Machine Hog Rider Wizard
Fireball
Tesla Flying Machine Hog Rider Wizard
Poison
Flying Machine Wizard
Lightning
Knight Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Tesla Flying Machine Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Knight Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Mega Knight
Knight
Hog Rider Arrows Flying Machine Wizard
Tesla
Flying Machine
Knight Hog Rider Mega Knight
Hog Rider
Arrows Knight Flying Machine Wizard Mega Knight
Wizard
Knight Hog Rider Mega Knight
Mega Knight
Arrows Flying Machine Hog Rider Wizard

Defense Synergies 3 10

Skeletons
Tesla Knight Flying Machine Wizard
Arrows
Mega Knight Knight Tesla
Knight
Tesla Skeletons Arrows Flying Machine Wizard
Tesla
Skeletons Knight Arrows Wizard
Flying Machine
Skeletons Knight Mega Knight
Hog Rider
Wizard
Skeletons Knight Tesla Mega Knight
Mega Knight
Arrows Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Flying Machine Wizard
Skeletons Knight Tesla Flying Machine Mega Knight
Tesla Mega Knight Skeletons Knight
Tesla Skeletons Knight Mega Knight
Arrows Mega Knight
Arrows Skeletons Tesla Flying Machine Mega Knight
Tesla Arrows Flying Machine Wizard
Arrows Tesla Flying Machine Mega Knight
Tesla Skeletons
Knight Skeletons Tesla Mega Knight
Skeletons Arrows Knight Tesla Flying Machine Wizard Mega Knight
Arrows Tesla Flying Machine Wizard
Tesla Mega Knight Skeletons Knight Flying Machine Wizard
Wizard Mega Knight Arrows Tesla
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Skeletons Arrows Knight
Arrows Tesla Mega Knight Knight Flying Machine Wizard
Arrows Wizard Knight Tesla Flying Machine Mega Knight
Tesla
Wizard Mega Knight Arrows Knight Tesla Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Tesla
Arrows Knight Tesla Flying Machine Wizard Mega Knight
Mega Knight Skeletons Knight
Mega Knight Knight Tesla
Skeletons Knight Tesla Mega Knight
Arrows Wizard Skeletons Tesla Flying Machine
Skeletons Knight Tesla Flying Machine
Mega Knight Knight Tesla
Mega Knight Skeletons Knight Flying Machine
Skeletons Tesla
Mega Knight Knight Tesla Flying Machine
Mega Knight Arrows
Mega Knight Skeletons Knight Tesla Wizard
Wizard Tesla Flying Machine Mega Knight
Tesla Skeletons Knight Flying Machine
Arrows Mega Knight Tesla Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Knight Flying Machine
Wizard Arrows Mega Knight
Arrows Wizard Flying Machine
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows Knight Flying Machine Wizard
Arrows Flying Machine Wizard
Flying Machine Knight
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Mega Knight
Arrows
Arrows Flying Machine Wizard Mega Knight
Arrows Flying Machine Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Flying Machine
Arrows Wizard Mega Knight
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Mega Knight
Arrows
Arrows Flying Machine Wizard
Flying Machine Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Flying Machine
Arrows Flying Machine Wizard
Arrows
Knight Flying Machine Wizard Mega Knight
Arrows Flying Machine Wizard
Arrows
Flying Machine Mega Knight
Flying Machine
Flying Machine
Flying Machine Mega Knight

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