My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Minions Hog Rider
Zap
Skeletons Minions Firecracker
Barbarian Barrel
Skeletons Firecracker Valkyrie
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Mini P.E.K.K.A Valkyrie Hog Rider
Fireball
Minions Firecracker Hog Rider
Poison
Minions Firecracker
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Minions Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Minions

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Mirror Mini P.E.K.K.A
Minions
Hog Rider Firecracker Mini P.E.K.K.A Valkyrie
Firecracker
Hog Rider Minions Mini P.E.K.K.A Valkyrie Mirror
Mini P.E.K.K.A
Arrows Minions Firecracker Valkyrie Hog Rider Mirror
Valkyrie
Hog Rider Minions Firecracker Mini P.E.K.K.A
Hog Rider
Arrows Minions Firecracker Valkyrie Mini P.E.K.K.A Mirror
Mirror
Arrows Firecracker Mini P.E.K.K.A Hog Rider

Defense Synergies 3 11

Skeletons
Minions Firecracker Mini P.E.K.K.A
Arrows
Mirror Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Skeletons Firecracker
Firecracker
Valkyrie Skeletons Minions Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Skeletons Arrows Firecracker Valkyrie Mirror
Valkyrie
Minions Firecracker Arrows Mini P.E.K.K.A Mirror
Hog Rider
Mirror
Arrows Firecracker Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie
Mini P.E.K.K.A Skeletons Minions Firecracker Valkyrie
Mini P.E.K.K.A Skeletons Minions Valkyrie
Mini P.E.K.K.A Skeletons Minions Firecracker Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Arrows Skeletons Minions Firecracker Valkyrie
Minions Arrows Firecracker
Arrows Valkyrie
Mini P.E.K.K.A Skeletons Minions
Skeletons Firecracker Mini P.E.K.K.A Valkyrie
Minions Valkyrie Skeletons Arrows Firecracker
Arrows Minions Firecracker
Mini P.E.K.K.A Skeletons Minions Valkyrie
Valkyrie Arrows Minions Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Minions Firecracker Mini P.E.K.K.A Valkyrie
Arrows Minions Firecracker Valkyrie
Arrows Valkyrie Minions Firecracker
Mini P.E.K.K.A
Valkyrie Arrows Minions Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Skeletons Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie
Arrows Firecracker Skeletons Minions
Mini P.E.K.K.A Skeletons Minions Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Minions Firecracker Mini P.E.K.K.A Valkyrie
Skeletons
Minions Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie
Firecracker Valkyrie
Skeletons Minions Firecracker Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions Mini P.E.K.K.A
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Valkyrie
Minions
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Minions
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker
Arrows
Firecracker
Minions Firecracker
Firecracker
Firecracker

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