My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Elixir Collector X-Bow Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Royal Recruits X-Bow Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Fire Spirit Royal Recruits
Zap
Fire Spirit X-Bow
Barbarian Barrel
Electro Spirit Fire Spirit Tesla Royal Recruits X-Bow
The Log
Electro Spirit Fire Spirit Royal Recruits X-Bow
Earthquake
Tesla Elixir Collector X-Bow
Arrows
Electro Spirit Fire Spirit Royal Recruits
Royal Delivery
Electro Spirit Fire Spirit Royal Recruits
Fireball
Tesla Elixir Collector X-Bow
Poison
Royal Recruits Elixir Collector X-Bow
Lightning
Tesla Elixir Collector X-Bow Archer Queen
Rocket
Elixir Collector X-Bow Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Royal Recruits Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit The Log Tesla Archer Queen Elixir Collector X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit The Log Tesla

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
X-Bow
Fire Spirit
Royal Recruits X-Bow
Tesla
Royal Recruits
Fire Spirit
Elixir Collector
X-Bow
The Log Electro Spirit Fire Spirit
The Log
X-Bow
Archer Queen

Defense Synergies 4 6

Electro Spirit
The Log Archer Queen
Fire Spirit
Royal Recruits The Log Archer Queen
Tesla
X-Bow The Log
Royal Recruits
Fire Spirit The Log
Elixir Collector
X-Bow
Tesla The Log
The Log
Tesla X-Bow Archer Queen Electro Spirit Fire Spirit Royal Recruits
Archer Queen
The Log Electro Spirit Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits X-Bow The Log
Tesla Royal Recruits X-Bow The Log
Tesla Fire Spirit Royal Recruits
Tesla Royal Recruits
Royal Recruits X-Bow The Log
The Log Electro Spirit Fire Spirit Tesla X-Bow
Tesla Electro Spirit Fire Spirit X-Bow
Electro Spirit Tesla Royal Recruits X-Bow The Log
Tesla Royal Recruits X-Bow Archer Queen
Fire Spirit Tesla Royal Recruits
Electro Spirit Tesla Royal Recruits X-Bow The Log
Tesla
Tesla Royal Recruits Fire Spirit X-Bow The Log
Fire Spirit Electro Spirit Tesla Royal Recruits X-Bow The Log
Royal Recruits Tesla X-Bow
Tesla Royal Recruits X-Bow The Log
Tesla Royal Recruits X-Bow
Fire Spirit Tesla Electro Spirit Royal Recruits X-Bow The Log
The Log Electro Spirit Fire Spirit Tesla Royal Recruits
Tesla Royal Recruits
Royal Recruits Electro Spirit Fire Spirit Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla X-Bow
Tesla X-Bow The Log
Royal Recruits The Log
Royal Recruits Tesla X-Bow The Log
Royal Recruits Tesla
Fire Spirit Electro Spirit Tesla
Royal Recruits Tesla
Tesla Royal Recruits
Royal Recruits Electro Spirit X-Bow The Log
Royal Recruits Tesla
Tesla Royal Recruits
Royal Recruits The Log Archer Queen
Royal Recruits Tesla
Royal Recruits Tesla
Tesla Royal Recruits Electro Spirit X-Bow The Log Archer Queen
Electro Spirit Tesla Royal Recruits The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits X-Bow The Log
X-Bow The Log
X-Bow The Log
Royal Recruits The Log
Fire Spirit The Log
Electro Spirit Fire Spirit
Fire Spirit The Log
X-Bow The Log Fire Spirit
The Log X-Bow
Fire Spirit X-Bow
Royal Recruits X-Bow The Log
Fire Spirit Archer Queen
Fire Spirit The Log
X-Bow
X-Bow The Log
X-Bow The Log
Royal Recruits X-Bow The Log
Fire Spirit X-Bow The Log
Fire Spirit X-Bow The Log
X-Bow The Log
X-Bow The Log
Royal Recruits X-Bow The Log
The Log Electro Spirit Fire Spirit
X-Bow The Log
X-Bow The Log
X-Bow The Log
Fire Spirit X-Bow
Electro Spirit
X-Bow The Log
Electro Spirit
The Log
Electro Spirit Fire Spirit Royal Recruits X-Bow
Fire Spirit Archer Queen
The Log
The Log
Archer Queen
Royal Recruits Archer Queen
Electro Spirit Royal Recruits The Log Archer Queen
Archer Queen
Royal Recruits X-Bow The Log Archer Queen

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