My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Hunter Balloon P.E.K.K.A Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Balloon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider
Giant Snowball
Goblins Goblin Hut Balloon Ram Rider
Zap
Goblins Goblin Hut Balloon Ram Rider
Barbarian Barrel
Goblins Goblin Hut Hunter
The Log
Goblins Goblin Hut Hunter Ram Rider
Earthquake
Goblin Hut
Arrows
Goblins Goblin Hut
Royal Delivery
Goblins Goblin Hut Hunter Balloon P.E.K.K.A Ram Rider
Fireball
Goblin Hut Hunter Balloon Ram Rider
Poison
Goblin Hut Hunter Balloon
Lightning
Goblin Hut Hunter Balloon Ram Rider
Rocket
Goblin Hut Hunter Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Fireball Hunter Golden Knight Goblin Hut Balloon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Fireball Hunter Golden Knight

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Fireball
Ram Rider Golden Knight
Goblin Hut
Balloon Ram Rider Golden Knight
Hunter
Balloon P.E.K.K.A Ram Rider
Balloon
Goblin Hut Hunter Golden Knight
P.E.K.K.A
Hunter Ram Rider
Ram Rider
Fireball Goblin Hut Hunter P.E.K.K.A Golden Knight
Golden Knight
Fireball Goblin Hut Balloon Ram Rider

Defense Synergies 0 8

Goblins
Hunter
Fireball
Goblin Hut Ram Rider Golden Knight
Goblin Hut
Fireball Hunter
Hunter
Goblins Goblin Hut P.E.K.K.A Ram Rider Golden Knight
Balloon
P.E.K.K.A
Hunter
Ram Rider
Fireball Hunter
Golden Knight
Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Ram Rider Golden Knight
Hunter P.E.K.K.A Goblins Goblin Hut Ram Rider
Goblin Hut Hunter P.E.K.K.A Ram Rider Goblins
Goblin Hut Hunter P.E.K.K.A Goblins Ram Rider
Fireball P.E.K.K.A
Fireball Goblins Hunter
Hunter Ram Rider Fireball Goblin Hut
Fireball P.E.K.K.A Ram Rider Golden Knight
Hunter P.E.K.K.A Goblins Goblin Hut
Goblins Hunter
Goblins Fireball Goblin Hut Hunter Ram Rider
Hunter Fireball Goblin Hut Ram Rider
Goblin Hut Hunter P.E.K.K.A Fireball Ram Rider
Fireball Goblins Goblin Hut Hunter P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Hut Hunter Ram Rider
Fireball Goblin Hut Hunter P.E.K.K.A Ram Rider
Goblins Fireball Goblin Hut Hunter P.E.K.K.A
Fireball Goblins Goblin Hut Hunter Ram Rider Golden Knight
Hunter Fireball Goblin Hut Ram Rider
P.E.K.K.A Goblin Hut Hunter Ram Rider
Goblins Fireball Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Goblin Hut P.E.K.K.A
Fireball Hunter
P.E.K.K.A Goblins Goblin Hut Hunter Ram Rider Golden Knight
Hunter P.E.K.K.A Fireball Ram Rider
P.E.K.K.A Goblin Hut Hunter Ram Rider
Fireball Goblin Hut Hunter Ram Rider
P.E.K.K.A Goblins Fireball Goblin Hut Hunter Ram Rider
P.E.K.K.A Hunter
P.E.K.K.A Goblins Fireball Goblin Hut
P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut Hunter Golden Knight
P.E.K.K.A Fireball
P.E.K.K.A Fireball Hunter Ram Rider Golden Knight
Fireball
Goblin Hut Goblins Fireball Hunter P.E.K.K.A Golden Knight
Fireball Goblin Hut Hunter P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Ram Rider Golden Knight
Fireball Goblin Hut
Fireball
Fireball
Fireball Hunter Ram Rider
Fireball Hunter Ram Rider
Fireball Ram Rider Golden Knight
Goblins Fireball
Fireball Ram Rider Golden Knight
Fireball
Fireball Goblin Hut Hunter Golden Knight
Fireball
Fireball Goblin Hut
Fireball Goblin Hut Hunter Golden Knight
Fireball Goblin Hut
Fireball
Fireball Hunter
Fireball Golden Knight
Fireball
Fireball
Fireball
Fireball Hunter
Fireball Hunter Ram Rider Golden Knight
Fireball Ram Rider Golden Knight
Fireball Golden Knight
Fireball Hunter
Fireball Goblin Hut
Fireball
Fireball Hunter
Fireball
P.E.K.K.A
Fireball
Fireball Goblin Hut
Fireball Hunter Ram Rider
Fireball
Fireball Hunter
Fireball
Fireball
P.E.K.K.A
Fireball Golden Knight
Fireball
Fireball Golden Knight

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