My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Goblin Hut Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Electro Wizard Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Goblin Hut Ram Rider
Zap
Goblin Gang Dart Goblin Goblin Hut Ram Rider
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Hut Electro Wizard
The Log
Goblin Gang Dart Goblin Goblin Hut Ram Rider
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Dart Goblin Goblin Hut
Royal Delivery
Goblin Gang Dart Goblin Goblin Hut Electro Wizard Ram Rider
Fireball
Goblin Gang Dart Goblin Goblin Hut Electro Wizard Ram Rider
Poison
Goblin Gang Dart Goblin Goblin Hut Electro Wizard
Lightning
Goblin Hut Electro Wizard Ram Rider Monk
Rocket
Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Earthquake Fireball Electro Wizard Goblin Hut Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Earthquake Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Goblin Hut Monk
Dart Goblin
Goblin Gang Ram Rider Monk
Earthquake
Fireball Goblin Hut Ram Rider
Fireball
Earthquake Electro Wizard Ram Rider
Goblin Hut
Goblin Gang Earthquake Ram Rider
Electro Wizard
Fireball Ram Rider
Ram Rider
Dart Goblin Earthquake Fireball Goblin Hut Electro Wizard
Monk
Goblin Gang Dart Goblin

Defense Synergies 0 13

Goblin Gang
Dart Goblin Goblin Hut Electro Wizard
Dart Goblin
Goblin Gang Goblin Hut Electro Wizard Ram Rider
Earthquake
Fireball Goblin Hut
Fireball
Earthquake Goblin Hut Electro Wizard Ram Rider
Goblin Hut
Goblin Gang Dart Goblin Earthquake Fireball Electro Wizard
Electro Wizard
Goblin Gang Dart Goblin Fireball Goblin Hut Ram Rider
Ram Rider
Dart Goblin Fireball Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin Fireball Goblin Hut Electro Wizard Ram Rider
Goblin Gang Dart Goblin Goblin Hut Electro Wizard Ram Rider Monk
Goblin Gang Goblin Hut Ram Rider Dart Goblin Electro Wizard
Goblin Hut Goblin Gang Dart Goblin Electro Wizard Ram Rider Monk
Earthquake Fireball Monk
Goblin Gang Fireball Dart Goblin Earthquake Electro Wizard
Dart Goblin Electro Wizard Ram Rider Goblin Gang Fireball Goblin Hut
Earthquake Dart Goblin Fireball Electro Wizard Ram Rider Monk
Goblin Gang Goblin Hut
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Earthquake Fireball Goblin Hut Ram Rider
Goblin Gang Dart Goblin Fireball Goblin Hut Electro Wizard Ram Rider
Goblin Hut Goblin Gang Earthquake Fireball Electro Wizard Ram Rider
Fireball Goblin Gang Dart Goblin Earthquake Goblin Hut Electro Wizard
Goblin Gang Goblin Hut Electro Wizard Ram Rider
Monk Goblin Gang Fireball Goblin Hut Electro Wizard Ram Rider
Goblin Gang Fireball Goblin Hut Electro Wizard
Fireball Goblin Gang Dart Goblin Goblin Hut Electro Wizard Ram Rider
Earthquake Dart Goblin Fireball Goblin Hut Electro Wizard Ram Rider
Dart Goblin Goblin Hut Electro Wizard Ram Rider
Goblin Gang Dart Goblin Earthquake Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Goblin Gang Monk
Goblin Gang Goblin Hut Electro Wizard Ram Rider
Goblin Gang Fireball Electro Wizard Ram Rider Monk
Goblin Gang Goblin Hut Ram Rider
Fireball Goblin Gang Dart Goblin Goblin Hut Electro Wizard Ram Rider Monk
Goblin Gang Dart Goblin Fireball Goblin Hut Electro Wizard Ram Rider
Electro Wizard Fireball Goblin Hut Monk
Goblin Gang Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
Monk Fireball Electro Wizard
Goblin Gang Fireball Ram Rider
Dart Goblin Fireball
Goblin Gang Goblin Hut Electro Wizard Dart Goblin Fireball Monk
Dart Goblin Earthquake Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Dart Goblin Monk
Fireball Monk Dart Goblin Electro Wizard Ram Rider
Earthquake Dart Goblin Fireball Goblin Hut
Earthquake Dart Goblin Fireball
Fireball Earthquake
Fireball Dart Goblin Ram Rider Monk
Dart Goblin Earthquake
Earthquake Fireball Dart Goblin Ram Rider
Fireball Monk Dart Goblin Ram Rider
Goblin Gang Fireball Electro Wizard
Monk Dart Goblin Earthquake Fireball Electro Wizard Ram Rider
Fireball Monk Dart Goblin
Earthquake Dart Goblin Fireball Goblin Hut
Earthquake Dart Goblin Fireball Monk
Earthquake Dart Goblin Fireball Goblin Hut
Earthquake Dart Goblin Fireball Goblin Hut
Earthquake Dart Goblin Fireball Goblin Hut
Monk Earthquake Fireball
Dart Goblin Earthquake Fireball Electro Wizard Monk
Dart Goblin Earthquake Fireball Monk
Earthquake Fireball Monk
Fireball
Monk
Earthquake Fireball Monk
Earthquake Fireball
Fireball Dart Goblin Earthquake Electro Wizard Ram Rider Monk
Fireball Ram Rider Monk
Fireball Dart Goblin
Dart Goblin Fireball Electro Wizard
Electro Wizard Dart Goblin Fireball Goblin Hut
Fireball
Dart Goblin Earthquake Fireball
Fireball Electro Wizard Monk
Earthquake Fireball Monk
Earthquake Electro Wizard Goblin Gang Dart Goblin Fireball Goblin Hut
Fireball Dart Goblin Electro Wizard Ram Rider Monk
Fireball
Fireball Goblin Gang Dart Goblin Electro Wizard
Dart Goblin Earthquake Fireball
Monk Fireball
Dart Goblin
Goblin Gang Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard Monk

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