My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Battle Ram Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Battle Ram Goblin Barrel
Giant Snowball
Bats Battle Ram Goblin Barrel Princess
Zap
Bats Battle Ram Goblin Barrel Princess
Barbarian Barrel
Ice Spirit Knight Elite Barbarians Battle Ram Goblin Barrel Princess
The Log
Ice Spirit Elite Barbarians Battle Ram Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Ice Spirit Bats Goblin Barrel Princess
Royal Delivery
Ice Spirit Bats Knight Elite Barbarians Battle Ram Goblin Barrel Princess
Fireball
Elite Barbarians Battle Ram Goblin Barrel Princess
Poison
Bats Princess
Lightning
Knight Elite Barbarians Battle Ram
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Knight Goblin Barrel Princess Battle Ram Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Knight

Attack Synergies 10 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Battle Ram Goblin Barrel Bats Elite Barbarians Princess
Bats
Knight Ice Spirit Zap Elite Barbarians Battle Ram Goblin Barrel
Zap
Ice Spirit Elite Barbarians Battle Ram Bats Knight Princess
Knight
Ice Spirit Bats Battle Ram Goblin Barrel Princess Zap Elite Barbarians
Elite Barbarians
Zap Ice Spirit Bats Knight Battle Ram
Battle Ram
Ice Spirit Zap Knight Bats Elite Barbarians Goblin Barrel Princess
Goblin Barrel
Ice Spirit Knight Bats Battle Ram Princess
Princess
Knight Ice Spirit Zap Battle Ram Goblin Barrel

Defense Synergies 3 8

Ice Spirit
Zap Bats Knight Elite Barbarians Princess
Bats
Knight Ice Spirit Zap
Zap
Ice Spirit Bats Knight Elite Barbarians Princess
Knight
Bats Princess Ice Spirit Zap
Elite Barbarians
Ice Spirit Zap
Battle Ram
Goblin Barrel
Princess
Knight Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Elite Barbarians Ice Spirit Bats Zap Knight
Bats Knight Elite Barbarians
Elite Barbarians Bats Knight
Elite Barbarians Princess
Bats Zap
Bats Ice Spirit Zap Princess
Zap
Elite Barbarians Princess
Knight Elite Barbarians Ice Spirit
Bats Zap Knight Princess
Bats Zap Princess
Ice Spirit Bats Zap Knight Elite Barbarians
Ice Spirit Bats Zap Princess
Elite Barbarians Knight
Ice Spirit Zap Elite Barbarians
Bats Knight Elite Barbarians
Ice Spirit Bats Zap Knight Elite Barbarians
Zap Ice Spirit Bats Knight Princess
Elite Barbarians
Bats Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Knight Elite Barbarians
Ice Spirit Bats Zap Knight Elite Barbarians
Bats Zap Knight Elite Barbarians
Knight Elite Barbarians
Ice Spirit Bats Zap Princess
Bats Knight Elite Barbarians
Knight Elite Barbarians
Zap Ice Spirit Bats Knight Elite Barbarians
Bats Knight Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Knight
Princess
Elite Barbarians Ice Spirit Bats Zap Knight
Bats Zap Elite Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess
Knight
Zap
Ice Spirit Bats Zap Princess
Princess
Ice Spirit Zap Princess
Zap
Bats Elite Barbarians
Zap Knight Princess
Zap Princess
Knight Elite Barbarians Princess
Princess
Princess Zap Elite Barbarians
Zap Princess
Princess
Bats
Zap Princess
Zap Princess
Princess
Zap
Zap Ice Spirit Princess
Zap Princess
Zap Princess
Zap
Elite Barbarians Bats Zap Princess
Zap Ice Spirit Bats
Elite Barbarians
Zap
Zap Ice Spirit Princess
Princess
Zap Ice Spirit Bats Princess
Zap Princess
Knight Princess
Zap Princess
Zap
Elite Barbarians
Zap Ice Spirit Bats Elite Barbarians Princess
Bats Zap Princess
Zap Princess

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