My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Wizard Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Bandit
Giant Snowball
Musketeer Battle Ram Royal Hogs
Zap
Battle Ram Royal Hogs Bandit
Barbarian Barrel
Heal Spirit Musketeer Battle Ram Wizard Royal Hogs Bandit
The Log
Heal Spirit Musketeer Battle Ram Royal Hogs Bandit
Earthquake
Royal Hogs
Arrows
Heal Spirit Royal Hogs
Royal Delivery
Heal Spirit Musketeer Battle Ram Wizard Royal Hogs Bowler Bandit
Fireball
Musketeer Battle Ram Wizard Royal Hogs Bowler Bandit
Poison
Musketeer Wizard Royal Hogs
Lightning
Musketeer Battle Ram Wizard Bowler Bandit
Rocket
Musketeer Wizard Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Earthquake Bandit Musketeer Battle Ram Wizard Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Earthquake Bandit Musketeer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Royal Hogs Musketeer Battle Ram Wizard Bowler Bandit
Earthquake
Royal Hogs Battle Ram
Musketeer
Heal Spirit Battle Ram Royal Hogs Bowler Bandit
Battle Ram
Bandit Heal Spirit Earthquake Musketeer Royal Hogs
Wizard
Heal Spirit Royal Hogs Bandit
Royal Hogs
Heal Spirit Earthquake Musketeer Battle Ram Wizard Bowler Bandit
Bowler
Heal Spirit Musketeer Royal Hogs
Bandit
Battle Ram Heal Spirit Musketeer Wizard Royal Hogs

Defense Synergies 0 4

Heal Spirit
Earthquake
Musketeer
Bowler Bandit
Battle Ram
Wizard
Bandit
Royal Hogs
Bowler
Musketeer Bandit
Bandit
Musketeer Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Musketeer Wizard
Musketeer Bandit
Bowler Musketeer Bandit
Musketeer Bowler Bandit
Earthquake Bowler
Bowler Earthquake Musketeer Bandit
Musketeer Wizard
Earthquake Bowler Musketeer Bandit
Musketeer
Musketeer Bowler Bandit
Earthquake Musketeer Wizard Bowler Bandit
Musketeer Wizard
Bowler Earthquake Musketeer Wizard Bandit
Wizard Bowler Earthquake
Bandit
Bowler Bandit
Wizard Musketeer Bowler
Musketeer Wizard Bowler Bandit
Earthquake Wizard Musketeer Bowler Bandit
Musketeer
Wizard Bowler Earthquake Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Bandit
Bandit Musketeer Wizard Bowler
Bandit Musketeer Bowler
Bowler Musketeer Bandit
Musketeer Bowler Bandit
Wizard Musketeer
Musketeer Bowler Bandit
Bandit
Musketeer
Musketeer Bowler
Bowler
Bowler Wizard Bandit
Wizard Musketeer Bowler
Musketeer Bowler
Bowler Earthquake Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Bandit
Musketeer Bowler Bandit
Earthquake Bandit
Earthquake Musketeer
Wizard Earthquake Bowler
Wizard Musketeer
Earthquake Musketeer Wizard Bowler
Earthquake Wizard Bowler
Wizard Bandit
Musketeer Bowler
Earthquake Musketeer Wizard Bowler Bandit
Musketeer Wizard
Earthquake Musketeer Bowler Bandit
Earthquake Musketeer Bandit
Earthquake Musketeer
Earthquake Musketeer Wizard Bowler Bandit
Earthquake Musketeer Wizard Bowler Bandit
Earthquake
Earthquake Musketeer Wizard Bowler Bandit
Earthquake Wizard Bowler
Earthquake Musketeer Bowler
Wizard
Musketeer Bowler
Earthquake Musketeer
Earthquake Wizard Bowler
Earthquake Musketeer Wizard Bowler Bandit
Musketeer Wizard Bowler Bandit
Musketeer Bandit
Musketeer Wizard
Musketeer Wizard
Bowler
Earthquake Musketeer Wizard Bandit
Earthquake Wizard Bowler
Earthquake Musketeer Bandit
Musketeer Wizard
Musketeer Wizard Bowler
Earthquake Musketeer Wizard Bowler
Musketeer
Musketeer Bowler
Musketeer
Musketeer Bowler Bandit

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