My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Barbarian Hut Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner Graveyard
Giant Snowball
Mega Minion Battle Ram Miner Graveyard
Zap
Battle Ram Graveyard
Barbarian Barrel
Heal Spirit Battle Ram Barbarian Hut Graveyard
The Log
Heal Spirit Battle Ram Barbarian Hut Graveyard
Earthquake
Barbarian Hut Graveyard
Arrows
Heal Spirit Graveyard
Royal Delivery
Heal Spirit Mega Minion Battle Ram Miner Mother Witch Graveyard
Fireball
Mega Minion Battle Ram Barbarian Hut Mother Witch
Poison
Mega Minion Barbarian Hut Mother Witch Graveyard
Lightning
Mega Minion Battle Ram Barbarian Hut Mother Witch
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Mega Minion Battle Ram Miner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Mega Minion Miner Battle Ram Mother Witch Graveyard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Mega Minion Miner

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Mega Minion Battle Ram Barbarian Hut Miner Mother Witch
Heal Spirit
Mega Minion Battle Ram Barbarian Hut Graveyard
Mega Minion
Arrows Heal Spirit Miner Graveyard
Battle Ram
Arrows Heal Spirit Barbarian Hut Mother Witch Graveyard
Barbarian Hut
Graveyard Arrows Heal Spirit Battle Ram Miner Mother Witch
Miner
Arrows Mega Minion Barbarian Hut Mother Witch Graveyard
Mother Witch
Arrows Battle Ram Barbarian Hut Miner
Graveyard
Arrows Barbarian Hut Heal Spirit Mega Minion Battle Ram Miner

Defense Synergies 0 6

Arrows
Mega Minion Barbarian Hut Mother Witch
Heal Spirit
Mega Minion
Arrows Barbarian Hut Miner
Battle Ram
Barbarian Hut
Arrows Mega Minion Mother Witch
Miner
Mega Minion
Mother Witch
Arrows Barbarian Hut
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mega Minion
Barbarian Hut Mega Minion
Barbarian Hut Mega Minion
Barbarian Hut Mega Minion
Arrows
Arrows Mega Minion Mother Witch
Mega Minion Arrows Barbarian Hut
Barbarian Hut Arrows
Barbarian Hut
Miner
Mother Witch Arrows Mega Minion
Arrows Mega Minion Barbarian Hut
Barbarian Hut
Barbarian Hut Arrows Mega Minion
Barbarian Hut
Barbarian Hut
Barbarian Hut Arrows
Arrows Mega Minion Barbarian Hut
Arrows Mega Minion Barbarian Hut Mother Witch
Barbarian Hut
Arrows Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut
Arrows Mega Minion Miner
Barbarian Hut
Barbarian Hut
Barbarian Hut
Arrows Mother Witch
Mega Minion Barbarian Hut
Barbarian Hut
Mega Minion Barbarian Hut
Mega Minion Barbarian Hut
Mega Minion
Arrows
Barbarian Hut
Barbarian Hut
Mega Minion Barbarian Hut
Arrows Mega Minion Barbarian Hut Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows Miner
Arrows Barbarian Hut Miner
Arrows Barbarian Hut
Arrows
Arrows Mother Witch Mega Minion
Arrows
Arrows Barbarian Hut
Arrows Miner
Miner Arrows
Arrows
Barbarian Hut Miner
Arrows
Arrows Barbarian Hut
Arrows Barbarian Hut
Arrows Barbarian Hut
Arrows
Arrows Mega Minion
Arrows Miner Mother Witch
Arrows
Arrows Barbarian Hut
Arrows Mother Witch
Mega Minion
Arrows Miner
Arrows Miner
Miner Arrows
Arrows Mother Witch
Mega Minion
Mega Minion
Arrows Miner
Arrows
Arrows
Barbarian Hut
Arrows Mega Minion
Arrows
Miner Mega Minion
Arrows
Arrows
Mega Minion
Miner

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