My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dart Goblin Battle Ram Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Goblin Drill
Giant Snowball
Dart Goblin Battle Ram Goblin Drill
Zap
Dart Goblin Battle Ram Goblin Drill
Barbarian Barrel
Heal Spirit Dart Goblin Goblin Cage Battle Ram Goblin Drill Magic Archer
The Log
Heal Spirit Dart Goblin Goblin Cage Battle Ram Goblin Drill
Earthquake
Goblin Cage Goblin Drill
Arrows
Heal Spirit Dart Goblin Goblin Drill
Royal Delivery
Heal Spirit Dart Goblin Goblin Cage Battle Ram Goblin Drill Magic Archer
Fireball
Dart Goblin Goblin Cage Battle Ram Goblin Drill Magic Archer
Poison
Dart Goblin Goblin Cage Goblin Drill Magic Archer
Lightning
Goblin Cage Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Rage Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Dart Goblin Goblin Cage Battle Ram Goblin Drill Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Rage Dart Goblin Goblin Cage

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Goblin Cage Battle Ram Giant Goblin Drill
Dart Goblin
Goblin Cage Battle Ram Giant Goblin Drill
Goblin Cage
Heal Spirit Dart Goblin Battle Ram Giant Magic Archer
Battle Ram
Magic Archer Heal Spirit Dart Goblin Goblin Cage
Giant
Rage Heal Spirit Dart Goblin Goblin Cage Magic Archer
Rage
Giant
Goblin Drill
Heal Spirit Dart Goblin
Magic Archer
Battle Ram Goblin Cage Giant

Defense Synergies 0 5

Heal Spirit
Dart Goblin
Goblin Cage Goblin Drill Magic Archer
Goblin Cage
Dart Goblin Magic Archer
Battle Ram
Giant
Rage
Goblin Drill
Dart Goblin Magic Archer
Magic Archer
Dart Goblin Goblin Cage Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Magic Archer
Dart Goblin Goblin Cage Goblin Drill
Goblin Cage Dart Goblin Goblin Drill
Goblin Cage Dart Goblin Goblin Drill
Goblin Cage
Dart Goblin Magic Archer
Dart Goblin Goblin Cage Magic Archer
Dart Goblin Goblin Cage Magic Archer
Goblin Cage Goblin Drill
Dart Goblin
Dart Goblin Goblin Drill Magic Archer
Dart Goblin Magic Archer
Goblin Cage Goblin Drill
Dart Goblin Goblin Cage Goblin Drill Magic Archer
Goblin Cage Goblin Drill
Goblin Cage Goblin Drill
Goblin Cage Goblin Drill
Goblin Cage Dart Goblin Goblin Drill Magic Archer
Goblin Cage Goblin Drill Dart Goblin Magic Archer
Dart Goblin Goblin Cage Goblin Drill
Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage
Magic Archer
Goblin Cage
Goblin Cage
Goblin Cage Goblin Drill
Dart Goblin Magic Archer
Dart Goblin Goblin Cage
Goblin Cage
Goblin Cage Magic Archer
Dart Goblin Goblin Cage Goblin Drill
Dart Goblin Goblin Cage
Goblin Cage
Goblin Cage
Dart Goblin Goblin Cage Magic Archer
Dart Goblin Goblin Cage Goblin Drill Magic Archer
Dart Goblin Goblin Cage Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Goblin Drill
Dart Goblin Magic Archer
Dart Goblin Goblin Drill Magic Archer
Dart Goblin
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Goblin Drill Magic Archer
Magic Archer Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer
Goblin Drill
Magic Archer
Dart Goblin Magic Archer
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Magic Archer
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer

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