My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Barbarians Mega Minion Hog Rider
Zap
Royal Giant
Barbarian Barrel
Barbarians Valkyrie Wizard
The Log
Barbarians Royal Giant Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Mega Minion Valkyrie Hog Rider Wizard
Fireball
Barbarians Mega Minion Hog Rider Wizard
Poison
Barbarians Mega Minion Wizard
Lightning
Mega Minion Valkyrie Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Valkyrie Hog Rider Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Mega Minion Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Mega Minion
Barbarians
Hog Rider
Royal Giant
Arrows Mega Minion Hog Rider Wizard The Log
Mega Minion
Arrows Royal Giant Valkyrie
Valkyrie
Hog Rider Mega Minion Wizard
Hog Rider
Arrows Valkyrie The Log Barbarians Royal Giant Wizard
Wizard
Royal Giant Valkyrie Hog Rider
The Log
Hog Rider Royal Giant

Defense Synergies 0 9

Arrows
Barbarians Mega Minion Valkyrie
Barbarians
Arrows
Royal Giant
Mega Minion
Arrows Valkyrie Wizard The Log
Valkyrie
Arrows Mega Minion Wizard The Log
Hog Rider
Wizard
Mega Minion Valkyrie The Log
The Log
Mega Minion Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Wizard The Log
Barbarians Mega Minion Valkyrie The Log
Barbarians Mega Minion Valkyrie
Barbarians Mega Minion Valkyrie
Arrows Barbarians Valkyrie The Log
Arrows The Log Mega Minion Valkyrie
Mega Minion Arrows Wizard
Arrows Barbarians Valkyrie The Log
Barbarians
Barbarians Valkyrie
Barbarians Valkyrie Arrows Mega Minion Wizard The Log
Arrows Mega Minion Wizard
Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Arrows Barbarians Mega Minion The Log
Barbarians
Barbarians The Log
Barbarians Wizard Arrows Valkyrie
Arrows Barbarians Mega Minion Valkyrie Wizard The Log
Arrows Valkyrie Wizard The Log Barbarians Mega Minion
Barbarians
Valkyrie Wizard Arrows Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Arrows Mega Minion Valkyrie Wizard The Log
Barbarians Valkyrie The Log
Valkyrie Barbarians The Log
Barbarians Valkyrie
Arrows Wizard
Barbarians Mega Minion Valkyrie
Barbarians Valkyrie
Barbarians Mega Minion Valkyrie The Log
Barbarians Mega Minion
Barbarians Mega Minion Valkyrie
Arrows Barbarians Valkyrie The Log
Barbarians Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Mega Minion Valkyrie The Log
Arrows Valkyrie Barbarians Mega Minion Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Barbarians Valkyrie The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard Mega Minion
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Valkyrie Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Mega Minion Wizard The Log
Arrows Valkyrie Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Barbarians The Log
Arrows The Log Valkyrie Wizard
Mega Minion
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Mega Minion Wizard
Mega Minion
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Barbarians
Arrows Mega Minion Wizard
Arrows The Log
Mega Minion Valkyrie Wizard
Arrows The Log Wizard
Arrows
Mega Minion
The Log
The Log

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