My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Little Prince
Zap
Bats Goblin Gang Firecracker Royal Giant Little Prince
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard Little Prince
The Log
Goblin Gang Firecracker Royal Giant Mini P.E.K.K.A Little Prince
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Little Prince
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard Little Prince
Fireball
Goblin Gang Firecracker Electro Wizard Little Prince
Poison
Bats Goblin Gang Firecracker Electro Wizard Little Prince
Lightning
Mini P.E.K.K.A Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Little Prince Mini P.E.K.K.A Poison Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Little Prince

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Firecracker Mini P.E.K.K.A
Goblin Gang
Firecracker Royal Giant Mini P.E.K.K.A
Firecracker
Royal Giant Bats Goblin Gang Mini P.E.K.K.A
Royal Giant
Bats Firecracker Poison Goblin Gang Electro Wizard
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Electro Wizard Little Prince
Poison
Royal Giant
Electro Wizard
Royal Giant Mini P.E.K.K.A
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 10

Bats
Firecracker Mini P.E.K.K.A Electro Wizard
Goblin Gang
Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Electro Wizard
Royal Giant
Mini P.E.K.K.A
Electro Wizard Bats Goblin Gang Firecracker
Poison
Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Firecracker Poison Little Prince
Little Prince
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Firecracker Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Poison
Goblin Gang Bats Firecracker Electro Wizard
Bats Electro Wizard Goblin Gang Firecracker Poison Little Prince
Poison Electro Wizard
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard Little Prince
Bats Goblin Gang Poison Electro Wizard Firecracker
Bats Goblin Gang Firecracker Poison Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Electro Wizard
Bats Goblin Gang Firecracker Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Bats Goblin Gang Firecracker Mini P.E.K.K.A Poison Electro Wizard
Bats Goblin Gang Firecracker Electro Wizard Little Prince
Poison Bats Firecracker Electro Wizard Little Prince
Mini P.E.K.K.A Electro Wizard
Goblin Gang Bats Firecracker Mini P.E.K.K.A Poison Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Electro Wizard
Poison Electro Wizard Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Bats Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Electro Wizard
Goblin Gang Mini P.E.K.K.A
Firecracker Poison Bats Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Firecracker Mini P.E.K.K.A Poison
Goblin Gang
Bats Mini P.E.K.K.A
Poison Electro Wizard
Mini P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Electro Wizard Bats Firecracker Mini P.E.K.K.A Poison Little Prince
Bats Poison Firecracker Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Electro Wizard
Poison
Firecracker Poison
Poison Firecracker
Firecracker Poison Bats
Firecracker Poison
Poison Firecracker
Poison Firecracker
Bats Goblin Gang Mini P.E.K.K.A Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Poison Electro Wizard
Firecracker Poison Little Prince
Poison
Poison
Poison
Firecracker Poison Little Prince
Firecracker Poison Electro Wizard
Poison
Poison Firecracker
Poison Bats Firecracker Electro Wizard Little Prince
Electro Wizard Bats Firecracker Poison
Mini P.E.K.K.A
Poison
Firecracker Poison Electro Wizard
Firecracker Poison
Electro Wizard Bats Goblin Gang
Poison Firecracker Electro Wizard
Poison Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker Poison
Poison
Firecracker
Bats Goblin Gang Firecracker Poison Electro Wizard
Firecracker Bats Poison Electro Wizard
Poison Firecracker Electro Wizard Little Prince

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