My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tesla Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker Royal Giant
Barbarian Barrel
Skeletons Electro Spirit Firecracker Tesla Valkyrie
The Log
Skeletons Electro Spirit Firecracker Royal Giant
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Electro Spirit Bats Firecracker
Royal Delivery
Skeletons Electro Spirit Bats Firecracker Valkyrie
Fireball
Firecracker Tesla
Poison
Bats Firecracker
Lightning
Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Arrows Firecracker Tesla Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Arrows

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant
Bats
Royal Giant Valkyrie Firecracker
Arrows
Royal Giant
Firecracker
Royal Giant Bats Valkyrie
Tesla
Royal Giant
Bats Arrows Firecracker Electro Spirit
Valkyrie
Bats Firecracker

Defense Synergies 2 10

Skeletons
Tesla Electro Spirit Bats Firecracker
Electro Spirit
Skeletons
Bats
Skeletons Firecracker Tesla Valkyrie
Arrows
Tesla Valkyrie
Firecracker
Valkyrie Skeletons Bats Tesla
Tesla
Skeletons Bats Arrows Firecracker Valkyrie
Royal Giant
Valkyrie
Firecracker Bats Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie
Skeletons Bats Firecracker Tesla Valkyrie
Tesla Skeletons Bats Valkyrie
Tesla Skeletons Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Skeletons Electro Spirit Bats Firecracker Tesla Valkyrie
Bats Tesla Electro Spirit Arrows Firecracker
Electro Spirit Arrows Tesla Valkyrie
Tesla Skeletons
Skeletons Firecracker Tesla Valkyrie
Bats Valkyrie Skeletons Electro Spirit Arrows Firecracker Tesla
Arrows Tesla Bats Firecracker
Tesla Skeletons Bats Valkyrie
Valkyrie Electro Spirit Bats Arrows Firecracker Tesla
Tesla
Tesla
Tesla Skeletons Bats Arrows Firecracker Valkyrie
Arrows Tesla Electro Spirit Bats Firecracker Valkyrie
Arrows Valkyrie Electro Spirit Bats Firecracker Tesla
Tesla
Valkyrie Electro Spirit Bats Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla
Arrows Firecracker Tesla Valkyrie
Skeletons Bats Valkyrie
Valkyrie Bats Tesla
Skeletons Tesla Valkyrie
Arrows Firecracker Skeletons Electro Spirit Bats Tesla
Skeletons Bats Tesla Valkyrie
Tesla Valkyrie
Skeletons Electro Spirit Bats Firecracker Valkyrie
Skeletons Tesla
Bats Tesla Valkyrie
Arrows Valkyrie
Skeletons Tesla Valkyrie
Firecracker Tesla Valkyrie
Tesla Skeletons Electro Spirit Bats Firecracker Valkyrie
Bats Arrows Valkyrie Electro Spirit Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Spirit Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Electro Spirit Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Electro Spirit Bats Firecracker
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Bats
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Electro Spirit Bats Firecracker
Firecracker Bats
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: